Player Movement: Difference between revisions

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[WiP]
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Every [[Special:MyLanguage/Ticks|tick]], the game checks for the player's inputs, and translates them into motion.


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<br />
This category documents all basic player actions in 1.8 that are relevant to parkour.


== Walking ==
100% speed


== Sprinting ==
130% speed


== Sneaking ==
== Overview == <!--T:3-->
30% speed


<!--T:4-->
45° strafing is ~41% faster than regular sneaking speed.
Minecraft's moveset is quite simple: on top of jumping, the player has three different move speeds:


<!--T:5-->
Sneaking lowers the player's bounding box in 1.9+.
* Walking as the default.
<br />
* Sprinting, which is faster and allows the player to jump further.
* Sneaking, which is slower and allows the player walk to the edge of blocks and to grab [[Special:MyLanguage/Ladders and Vines|ladders/vines]].



== Jumping ==
<!--T:6-->
1.249m jump height (1.252 in 1.9+)
Each of these three actions have a '''base acceleration''' (respectively '''0.1''', '''0.13''', and '''0.03''') which is added to the player's velocity every tick.

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This base value is multiplied by 0.2 when mid-air, and also varies depending on whether the player is [[Special:MyLanguage/45 Strafe|Strafing]].

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For detailed formulas concerning velocity, see [[Special:MyLanguage/Movement Formulas|Movement Formulas]].



== Action Details == <!--T:9-->

<!--T:10-->
*[[Special:MyLanguage/Jumping|Jumping]]
*[[Special:MyLanguage/Sprinting|Sprinting]]
*[[Special:MyLanguage/Sneaking|Sneaking]]
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Latest revision as of 03:28, 22 August 2021

Other languages:

Every tick, the game checks for the player's inputs, and translates them into motion.

This category documents all basic player actions in 1.8 that are relevant to parkour.


Overview

Minecraft's moveset is quite simple: on top of jumping, the player has three different move speeds:

  • Walking as the default.
  • Sprinting, which is faster and allows the player to jump further.
  • Sneaking, which is slower and allows the player walk to the edge of blocks and to grab ladders/vines.


Each of these three actions have a base acceleration (respectively 0.1, 0.13, and 0.03) which is added to the player's velocity every tick.

This base value is multiplied by 0.2 when mid-air, and also varies depending on whether the player is Strafing.

For detailed formulas concerning velocity, see Movement Formulas.


Action Details