Ladders and Vines/ja: Difference between revisions
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はしご系のジャンプをする際には、ジャンプの最後でスニークしてはしごを掴む必要がある。 |
はしご系のジャンプをする際には、ジャンプの最後でスニークしてはしごを掴む必要がある。 |
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スニークが遅すぎるとはしごを掴めず、早すぎるとはしごに届く前に速度が落ちてしまうので注意。 |
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Don't sneak too late or you won't catch the ladder, but don't sneak too early either as that will slow you down before reaching the ladder. |
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== 当たり判定 == |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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== Collision Box == |
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Revision as of 10:24, 5 May 2022
はしごは、登れる特性のある特殊ブロックである。
ツタはBeta1.8で追加された、同じ特性をもつが当たり判定がないブロック。
Minecraft Wikiの関連項目:
Strategy
はしご系のジャンプをする際には、ジャンプの最後でスニークしてはしごを掴む必要がある。
スニークが遅すぎるとはしごを掴めず、早すぎるとはしごに届く前に速度が落ちてしまうので注意。
当たり判定
Visually, ladders and vine appear as a flat texture, resting 1 pixel away from the wall it's placed against.
- In reality, ladders are 2 pixels wide (0.125b), 1 block high, and 1 block long.
- Vines, on the other hand, are intangible, meaning the Player can move right through them.
Properties
While the player's coordinates are within a ladder's voxel, vertical movement is affected in two ways:
- Colliding with any wall will make the player climb at a constant rate of 0.1176 b/t (0.12×0.98).
- Sneaking will prevent the player from falling.
Ladders also affects horizontal movement:
- Horizontal speeds (X/Z) are capped at 0.15 b/t
- Vertical speed (Y) has a lower bound of -0.15 b/t
Changes (1.9+)
- In 1.9, ladders were changed to be larger by 1 pixel, making their new bounding box comparable to trapdoors (3px in width, or 0.1875b).
- In 1.14, the player can now climb ladders and vines by pressing jump, which makes ladder jumps feel easier.