Ladders and Vines/ja: Difference between revisions

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はしご系のジャンプをする際には、ジャンプの最後でスニークしてはしごに捕まる必要がある。
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When attempting a ladder jump, you should always sneak at the end of the jump.
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Revision as of 10:22, 5 May 2022

Other languages:
はしご(左)とツタ(右)

はしごは、登れる特性のある特殊ブロックである。

ツタはBeta1.8で追加された、同じ特性をもつが当たり判定がないブロック。


Minecraft Wikiの関連項目:


Strategy

はしご系のジャンプをする際には、ジャンプの最後でスニークしてはしごに捕まる必要がある。

Don't sneak too late or you won't catch the ladder, but don't sneak too early either as that will slow you down before reaching the ladder.



Collision Box

A ladder's collision box is 2 pixels wide.

Visually, ladders and vine appear as a flat texture, resting 1 pixel away from the wall it's placed against.

  • In reality, ladders are 2 pixels wide (0.125b), 1 block high, and 1 block long.
  • Vines, on the other hand, are intangible, meaning the Player can move right through them.



Properties

Entities are affected by ladders if their coordinates are within the red voxel.

While the player's coordinates are within a ladder's voxel, vertical movement is affected in two ways:

  • Colliding with any wall will make the player climb at a constant rate of 0.1176 b/t (0.12×0.98).
  • Sneaking will prevent the player from falling.


Ladders also affects horizontal movement:

  • Horizontal speeds (X/Z) are capped at 0.15 b/t
  • Vertical speed (Y) has a lower bound of -0.15 b/t




Changes (1.9+)

  • In 1.9, ladders were changed to be larger by 1 pixel, making their new bounding box comparable to trapdoors (3px in width, or 0.1875b).
  • In 1.14, the player can now climb ladders and vines by pressing jump, which makes ladder jumps feel easier.