Display title | 伤害跳跃 |
Default sort key | Damage Boost/zh |
Page length (in bytes) | 3,784 |
Namespace ID | 0 |
Page ID | 1778 |
Page content language | zh - Chinese |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow only users with "editsemiprotected" permission (infinite) |
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Page creator | Pjx1314 (talk | contribs) |
Date of page creation | 12:04, 29 January 2022 |
Latest editor | Pjx1314 (talk | contribs) |
Date of latest edit | 03:12, 25 February 2023 |
Total number of edits | 30 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | 伤害跳跃是一种机制,通过以某种方式受到伤害以提升跳跃高度。 本页面仍需要一个清晰的解释以及代码分析,但主要的想法列在此处。 玩家可以由自然因素受到伤害:摔落,火焰,仙人掌,药水等等…… 有意思的是,溺水并不影响玩家的速度。在旧版本的游戏中,溺水会不断地将玩家向下压而使他们困在水中。但是在 1.8 中受到其他种类的伤害... |