Blocks/zh: Difference between revisions
(Created page with "这些碰撞箱由单个边界箱组成。方块按长度,宽度,再到高度的顺序排列。 {| class="wikitable" !方块 !宽度(b) !高度(b) !信息 !模型...") |
(Created page with "0.875 |雪看上去比实际高度高 2 个像素。 一层的雪虽然没有高度,但仍然有模型。 |center|frameless |- |石墙(3 面连接) |1...") |
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0.75 |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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0.875 |
0.875 |
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|雪看上去比实际高度高 2 个像素。 |
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|Snow layers look 2 pixels higher than their real height. |
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一层的雪虽然没有高度,但仍然有模型。 |
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Despite having no height, a single layer of snow is tangible. |
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|[[File:Snow.gif|center|frameless]] |
|[[File:Snow.gif|center|frameless]] |
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|石墙(3 面连接) |
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|Wall (3-sided) |
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|1 × 0.75 |
|1 × 0.75 |
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|1.5 |
|1.5 |
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|可改变朝向(4 种变体)。 |
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|Orientable (4 variants). |
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相邻的方块必须是固体方块,石墙或栅栏门。 |
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Adjacent blocks must be solid, walls, or fencegates. |
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|[[File:Wall 3-sided.png|center|frameless|102x102px|alt=]] |
|[[File:Wall 3-sided.png|center|frameless|102x102px|alt=]] |
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|- |
|- |
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|[[Special:MyLanguage/Hitbox Manipulation| |
|[[Special:MyLanguage/Hitbox Manipulation|铁砧]] |
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|1 × 0.75 |
|1 × 0.75 |
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|1 |
|1 |
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|碰撞箱居中。可改变朝向(2 种变体)。 |
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|Centered. Orientable (2 variants). |
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看上去比实际要窄。 |
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Looks thinner than it actually is. |
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|[[File:Anvil.png|center|frameless|102x102px|alt=]] |
|[[File:Anvil.png|center|frameless|102x102px|alt=]] |
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|- |
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|活塞底座(激活状态) |
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|Piston Base (Powered) |
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|1 × 0.75 |
|1 × 0.75 |
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|1 |
|1 |
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|可改变朝向(4 种变体)。 |
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|Orientable (4 variants). |
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|[[File:Piston Base Powered.png|center|frameless|102x102px|alt=]] |
|[[File:Piston Base Powered.png|center|frameless|102x102px|alt=]] |
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|- |
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|石墙(相对 2 面连接) |
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|Wall (2-opposite) |
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|1 × 0.375 |
|1 × 0.375 |
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|1.5 |
|1.5 |
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|碰撞箱居中。可改变朝向(2 种变体)。 |
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|Centered. Orientable (2 variants). |
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相邻的方块必须是固体方块,石墙或栅栏门。 |
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Adjacent blocks must be solid, walls, or fencegates. |
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</div> |
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在上方放置方块会改变它的外观,但碰撞箱不变。 |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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Placing a block on top of it doesn't change its collision box, |
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</div> |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
<div lang="en" dir="ltr" class="mw-content-ltr"> |
Revision as of 12:53, 24 August 2021
方塊是占據世界空間的基本結構單位。
碰撞箱是一個玩家無法穿過的固體空間,由一個或多個坐標軸方向上的長方體,即邊界箱組成。實體同樣擁有各自的邊界箱,但處理方法與固體空間不同(除了船)。
- 不要與判定箱相混淆,判定箱指的是玩家可以互動的區域(攻擊,挖掘,右鍵等)。
- 同樣不要與模型相混淆,模型只是方塊或實體在屏幕上顯示的圖形。
- 最後,一些方塊擁有各自的「效果箱」,如液體,梯子,仙人掌,壓力板等。它們擁有特殊的代碼與應用。
例如:按鈕沒有碰撞箱,因此玩家可以從中穿過。但它擁有可以被玩家點擊的判定箱。
又例如:屏障方塊擁有完全相同的邊界箱與判定箱,但是在代碼中被強制編寫為不顯示模型。
本頁面列出了 1.8 版本中所有方塊的碰撞箱與屬性。
擁有特殊屬性或沒有碰撞箱的方塊則提及於各自的頁面。
圖像來源於 Blockbench 與 Minecraft wiki。
資源:
- BetterParkourModels, a resource pack that modifies models to be slightly more accurate.
- BetterParkourModels+, an faithful update to BPM that corrects and adds some models (made by Fuzzbearplush).
- TrueModels, an alternative resource pack that reworks models to look accurate and natural.
Simple Collision Boxes
這些碰撞箱由單個邊界箱組成。方塊按長度,寬度,再到高度的順序排列。
方塊 | 寬度(b) | 高度(b) | 信息 | 模型 |
---|---|---|---|---|
石牆(4 面連接) | 1 × 1 | 1.5 | 相鄰的方塊必須是固體方塊,石牆或柵欄門。 | |
普通方塊 | 1 × 1 | 1 | ||
靈魂沙 | 1 × 1 | 0.875 | 看上去像完整方塊,但實際上矮 2 個像素。
減緩其上方實體的行走速度。 |
|
末地傳送門框架 | 1 × 1 | 0.8125 | ||
附魔台 | 1 × 1 | 0.75 | ||
床方塊 | 1 × 1 | 0.5625 | 底部看上去是空的,但實際有碰撞箱。 | |
台階 | 1 × 1 | 0.5 | 可上下翻轉。 | |
陽光傳感器 | 1 × 1 | 0.375 | ||
活板門(水平放置) | 1 × 1 | 0.1875 | 可上下翻轉。
可以翻轉到豎直方向。 |
|
紅石中繼器 | 1 × 1 | 0.125 | ||
地毯 | 1 × 1 | 0.0625 | ||
睡蓮 | 1 × 1 | 0.015625 | 僅有 ¼ 個像素高。 | |
雪 | 1 × 1 | 0
0.125 0.25 0.375 0.5 0.625 0.75 0.875 |
雪看上去比實際高度高 2 個像素。
一層的雪雖然沒有高度,但仍然有模型。 |
|
石牆(3 面連接) | 1 × 0.75 | 1.5 | 可改變朝向(4 種變體)。
相鄰的方塊必須是固體方塊,石牆或柵欄門。 |
|
鐵砧 | 1 × 0.75 | 1 | 碰撞箱居中。可改變朝向(2 種變體)。
看上去比實際要窄。 |
|
活塞底座(激活狀態) | 1 × 0.75 | 1 | 可改變朝向(4 種變體)。 | |
石牆(相對 2 面連接) | 1 × 0.375 | 1.5 | 碰撞箱居中。可改變朝向(2 種變體)。
相鄰的方塊必須是固體方塊,石牆或柵欄門。 在上方放置方塊會改變它的外觀,但碰撞箱不變。 despite its appearance being different. |
|
Fence (2-opposite) | 1 × 0.25 | 1.5 | Centered. Orientable (2 variants).
Adjacent blocks must be solid, fences, or fencegates. |
|
Fencegate | 1 × 0.25 | 1.5 | Centered. Orientable (2 variants).
Can be flipped to a variant with no collision box. |
|
Trapdoor (vertical) | 1 × 0.1875 | 1 | Orientable, Inversible (8 variants).
Can be flipped to its horizontal variant. |
|
Door | 1 × 0.1875 | 1 | Orientable (4 variants).
Can be flipped to another variant. |
|
Ladder | 1 × 0.125 | 1 | Orientable (4 variants).
Can be climbed by entities. |
|
Pane (2-opposite) | 1 × 0.125 | 1 | Centered. Orientable (2 variants).
Adjacent blocks must be solid, or panes/bars. |
|
Chest (long) | 0.9375 × 0.875 | 0.875 | Must be next to another chest. | |
Dragon Egg | 0.875 × 0.875 | 1 | Centered.
Looks drastically different from its collision box. |
|
Cactus | 0.875 × 0.875 | 0.9375 | Centered.
Hurts entities close to it. |
|
Chest | 0.875 × 0.875 | 0.875 | Centered. | |
Cake | 0.875 × 0.875
0.875 × 0.75 0.875 × 0.625 0.875 × 0.5 0.875 × 0.375 0.875 × 0.25 0.875 × 0.125 |
0.5 | The full cake is centered.
Each bite takes away 0.125b from the West (-X) |
|
Wall (2-adjacent) | 0.75 × 0.75 | 1.5 | Orientable (4 variants).
Adjacent blocks must be solid, walls, or fencegates. |
|
Wall (1-sided) | 0.75 × 0.5 | 1.5 | Orientable (4 variants).
Adjacent block must be solid, a wall, or a fencegate. |
|
Fence (1-sided) | 0.625 × 0.25 | 1.5 | Orientable (4 variants).
Adjacent block must be solid, a fences, or a fencegate. |
|
Wall (default) | 0.5 × 0.5 | 1.5 | Centered. | |
Cocoa (big) | 0.5 × 0.5 | Low: 0.1875
Top: 0.75 |
Orientable (4 variants).
1 pixel away from the wall it's attached to. Trivia: the top texture is only 7 pixels wide. |
|
Head (walled) | 0.5 × 0.5 | Low: 0.25
Top: 0.75 |
Orientable (4 variants). | |
Head (default) | 0.5 × 0.5 | 0.5 | Centered.
A head can be placed diagonally (16 variants total), but the collision box doesn't change. |
|
Pane (1-sided) | 0.5 × 0.125 | 1 | Orientable (4 variants).
Appears 1 pixel longer than it really is. Adjacent block must be solid, or a pane/bar. |
|
Cocoa (medium) | 0.375 × 0.375 | Low: 0.3125
Top: 0.75 |
Orientable (4 variants).
1 pixel away from the wall it's attached to. |
|
Flowerpot | 0.375 × 0.375 | 0.375 | Centered. | |
Fence (default) | 0.25 × 0.25 | 1.5 | Centered. | |
Cocoa (small) | 0.25 × 0.25 | Low: 0.4375
Top: 0.75 |
Orientable (4 variants).
1 pixel away from the wall it's attached to. |
Composite Collision Boxes
Collision boxes that consist of two or more bounding boxes.
"Except" represents an intangible zone rather than a tangible one (simpler to describe that listing all bounding boxes)
Block | Widths (b) | Height (b) | Comments | Model |
---|---|---|---|---|
Stair (normal) | Base: 1 × 1
Top: 1 × 0.5 |
Base: 0.5
Top: 1 |
Orientable, Inversible (8 variants). | |
Stair (outer) | Base: 1 × 1
Top: 0.5 × 0.5 |
Base: 0.5
Top: 1 |
Orientable, Inversible (8 variants).
Depends on adjacent stair blocks. |
|
Stair (inner) | Base: 1 × 1
|
Base: 1
|
Orientable, Inversible (8 variants).
Depends on adjacent stair blocks. |
|
End Portal Frame (eye) | Base: 1 × 1
Eye: 0.375 × 0.375 |
Base: 0.8125
Eye: 1 |
The eye looks bigger than it is.
(Appears 8 px in width, but is actually 6 px wide) |
|
Hopper | Base: 1 × 1
|
Base: 1
|
The bottom doesn't look tangible, but it actually is.
The interior floor is 1 pixel lower than it looks. |
|
Cauldron | Base: 1 × 1
|
Base: 1
|
The bottom doesn't look tangible, but it actually is.
The interior floor is 1 pixel higher than it looks |
|
Brewing Stand | Base: 1 × 1
Rod: 0.125 × 0.125 |
Base: 0.125
Rod: 0.875 |
The base looks very different from its bounding box. | |
Piston Head (Vertical) | Head: 1 × 1
Arm: 0.25 × 0.25 |
Head: 0.25
Top: 1 |
Centered. Inversible.
The arm is shorter than it looks (model extended by 4px). |
|
Piston Head (N/S/E) | Head: 1 × 0.25
Arm: 0.75 × 0.5 |
Head: 1
Arm-Low: 0.375 Arm-Top: 0.625 |
Orientable (3 variants). Accurate model.
The arm is wider than it looks (0.5m width). The arm is shorter than it looks (model extended by 4px). |
|
Piston Head (West) | Head: 1 × 0.25
Arm: 0.75 × 0.25 |
Head: 1
Arm-Low: 0.25 Arm-Top: 0.75 |
Bugged (fixed in 1.9). Accurate model.
The player can walk through a west extended piston. In 1.9, piston heads were changed to match their model. |
|
Fence (4-sided) | Post: 0.25 × 0.25
Sides: 0.375 × 0.25 |
1.5 | Adjacent blocks must be solid, fences, or fencegates. | |
Fence (3-sided) | Post: 0.25 × 0.25
Sides: 0.375 × 0.25 |
1.5 | Orientable (4 variants).
Adjacent blocks must be solid, fences, or fencegates. |
|
Fence (2-adjacent) | Post: 0.25 × 0.25
Sides: 0.375 × 0.25 |
1.5 | Orientable (4 variants).
Adjacent blocks must be solid, fences, or fencegates. |
|
Pane (Default / 4-sided) | Sides: 0.5 × 0.125 | 1 | Adjacent blocks must be solid, or panes/bars. | |
Pane (3-sided) | Sides: 0.5 × 0.125 | 1 | Orientable (4 variants).
Adjacent blocks must be solid, or panes/bars. |
|
Pane (2-adjacent) | Sides: 0.5 × 0.125 | 1 | Orientable (4 variants).
Adjacent blocks must be solid, or panes/bars. The exterior corner has a 1px wide opening (despite the model showing a clean 90° corner). |