Blocks/zh: Difference between revisions

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(Created page with "* 不要与'''判定箱'''相混淆,判定箱指的是玩家可以互动的区域(攻击,挖掘,右键等)。")
(Created page with "例如:[https://minecraft.fandom.com/zh/wiki/%E6%8C%89%E9%92%AE 按钮]没有碰撞箱,因此玩家可以从中穿过。但它拥有可以被玩家点击的判定箱。")
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例如:[https://minecraft.fandom.com/zh/wiki/%E6%8C%89%E9%92%AE 按钮]没有碰撞箱,因此玩家可以从中穿过。但它拥有可以被玩家点击的判定箱。
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For example: a [https://minecraft.gamepedia.com/Button button] has no collision box, as the player can walk through one, but has a hitbox which the player can click on.
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又例如:[https://minecraft.fandom.com/zh/wiki/%E5%B1%8F%E9%9A%9C 屏障方块]拥有完全相同的边界箱与判定箱,但是在代码中被强制编写为不显示模型。
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Another example: a [https://minecraft.gamepedia.com/Barrier barrier block] has overlapping bounding box and hitbox, but is hard-coded to have no model.
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本页面列出了 1.8 版本中所有方块的碰撞箱与属性。
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This article lists the collision boxes and properties of all blocks in 1.8.
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拥有特殊属性或没有碰撞箱的方块则提及于各自的页面。
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Blocks with particular properties and/or no collision boxes are presented on their own articles.
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图像来源于 [https://blockbench.net/ Blockbench] [https://minecraft.gamepedia.com/Minecraft_Wiki Minecraft wiki]
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Images were taken with [https://blockbench.net/ Blockbench], or from the [https://minecraft.gamepedia.com/Minecraft_Wiki Minecraft wiki].
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'''资源:'''
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'''Resources:'''
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Revision as of 12:46, 24 August 2021

Other languages:

方块是占据世界空间的基本结构单位。


碰撞箱是一个玩家无法穿过的固体空间,由一个或多个坐标轴方向上的长方体,即边界箱组成。实体同样拥有各自的边界箱,但处理方法与固体空间不同(除了)。

  • 不要与判定箱相混淆,判定箱指的是玩家可以互动的区域(攻击,挖掘,右键等)。
  • 同样不要与模型相混淆,模型只是方块或实体在屏幕上显示的图形。
  • 最后,一些方块拥有各自的“效果箱”,如液体,梯子,仙人掌,压力板等。它们拥有特殊的代码与应用。


例如:按钮没有碰撞箱,因此玩家可以从中穿过。但它拥有可以被玩家点击的判定箱。

又例如:屏障方块拥有完全相同的边界箱与判定箱,但是在代码中被强制编写为不显示模型。



本页面列出了 1.8 版本中所有方块的碰撞箱与属性。

拥有特殊属性或没有碰撞箱的方块则提及于各自的页面。

图像来源于 BlockbenchMinecraft wiki


资源:

  • BetterParkourModels, a resource pack that modifies models to be slightly more accurate.
  • BetterParkourModels+, an faithful update to BPM that corrects and adds some models (made by Fuzzbearplush).
  • TrueModels, an alternative resource pack that reworks models to look accurate and natural.



Simple Collision Boxes

Collision boxes that consist of a single bounding box. Blocks are ordered by length, then width, then height.

Block Widths (b) Height (b) Comments Model
Wall (4-sided) 1 × 1 1.5 Adjacent blocks must be solid, walls, or fencegates.
Default 1 × 1 1
Soulsand 1 × 1 0.875 Looks like a full block, but is actually 2 px lower.

Slows down entities walking on top of it.

End Portal Frame 1 × 1 0.8125
Enchantment Table 1 × 1 0.75
Bed block 1 × 1 0.5625 The bottom doesn't look tangible, but it actually is.
Slab 1 × 1 0.5 Inversible.
Daylight Sensor 1 × 1 0.375
Trapdoor (horizontal) 1 × 1 0.1875 Inversible.

Can be flipped to its vertical variant.

Repeater 1 × 1 0.125
Carpet 1 × 1 0.0625
Lily Pad 1 × 1 0.015625 Is ¼ of a pixel in height.
Snow Layer 1 × 1 0

0.125

0.25

0.375

0.5

0.625

0.75

0.875

Snow layers look 2 pixels higher than their real height.

Despite having no height, a single layer of snow is tangible.

Wall (3-sided) 1 × 0.75 1.5 Orientable (4 variants).

Adjacent blocks must be solid, walls, or fencegates.

Anvil 1 × 0.75 1 Centered. Orientable (2 variants).

Looks thinner than it actually is.

Piston Base (Powered) 1 × 0.75 1 Orientable (4 variants).
Wall (2-opposite) 1 × 0.375 1.5 Centered. Orientable (2 variants).

Adjacent blocks must be solid, walls, or fencegates.

Placing a block on top of it doesn't change its collision box,

despite its appearance being different.

Fence (2-opposite) 1 × 0.25 1.5 Centered. Orientable (2 variants).

Adjacent blocks must be solid, fences, or fencegates.

Fencegate 1 × 0.25 1.5 Centered. Orientable (2 variants).

Can be flipped to a variant with no collision box.

Trapdoor (vertical) 1 × 0.1875 1 Orientable, Inversible (8 variants).

Can be flipped to its horizontal variant.

Door 1 × 0.1875 1 Orientable (4 variants).

Can be flipped to another variant.

Ladder 1 × 0.125 1 Orientable (4 variants).

Can be climbed by entities.

Pane (2-opposite) 1 × 0.125 1 Centered. Orientable (2 variants).

Adjacent blocks must be solid, or panes/bars.

Chest (long) 0.9375 × 0.875 0.875 Must be next to another chest.
Dragon Egg 0.875 × 0.875 1 Centered.

Looks drastically different from its collision box.

Cactus 0.875 × 0.875 0.9375 Centered.

Hurts entities close to it.

Chest 0.875 × 0.875 0.875 Centered.
Cake 0.875 × 0.875

0.875 × 0.75

0.875 × 0.625

0.875 × 0.5

0.875 × 0.375

0.875 × 0.25

0.875 × 0.125

0.5 The full cake is centered.

Each bite takes away 0.125b from the West (-X)

Wall (2-adjacent) 0.75 × 0.75 1.5 Orientable (4 variants).

Adjacent blocks must be solid, walls, or fencegates.

Wall (1-sided) 0.75 × 0.5 1.5 Orientable (4 variants).

Adjacent block must be solid, a wall, or a fencegate.

Fence (1-sided) 0.625 × 0.25 1.5 Orientable (4 variants).

Adjacent block must be solid, a fences, or a fencegate.

Wall (default) 0.5 × 0.5 1.5 Centered.
Cocoa (big) 0.5 × 0.5 Low: 0.1875

Top: 0.75

Orientable (4 variants).

1 pixel away from the wall it's attached to.

Trivia: the top texture is only 7 pixels wide.

Head (walled) 0.5 × 0.5 Low: 0.25

Top: 0.75

Orientable (4 variants).
Head (default) 0.5 × 0.5 0.5 Centered.

A head can be placed diagonally (16 variants total),

but the collision box doesn't change.

Pane (1-sided) 0.5 × 0.125 1 Orientable (4 variants).

Appears 1 pixel longer than it really is.

Adjacent block must be solid, or a pane/bar.

Cocoa (medium) 0.375 × 0.375 Low: 0.3125

Top: 0.75

Orientable (4 variants).

1 pixel away from the wall it's attached to.

Flowerpot 0.375 × 0.375 0.375 Centered.
Fence (default) 0.25 × 0.25 1.5 Centered.
Cocoa (small) 0.25 × 0.25 Low: 0.4375

Top: 0.75

Orientable (4 variants).

1 pixel away from the wall it's attached to.



Composite Collision Boxes

Collision boxes that consist of two or more bounding boxes.

"Except" represents an intangible zone rather than a tangible one (simpler to describe that listing all bounding boxes)

Block Widths (b) Height (b) Comments Model
Stair (normal) Base: 1 × 1

Top: 1 × 0.5

Base: 0.5

Top: 1

Orientable, Inversible (8 variants).
Stair (outer) Base: 1 × 1

Top: 0.5 × 0.5

Base: 0.5

Top: 1

Orientable, Inversible (8 variants).

Depends on adjacent stair blocks.

Stair (inner) Base: 1 × 1

Except: -0.5 × -0.5

Base: 1

Except: -0.5

Orientable, Inversible (8 variants).

Depends on adjacent stair blocks.

End Portal Frame (eye) Base: 1 × 1

Eye: 0.375 × 0.375

Base: 0.8125

Eye: 1

The eye looks bigger than it is.

(Appears 8 px in width, but is actually 6 px wide)

Hopper Base: 1 × 1

Except: -0.75 × -0.75

Base: 1

Except: -0.375

The bottom doesn't look tangible, but it actually is.

The interior floor is 1 pixel lower than it looks.

Cauldron Base: 1 × 1

Except: -0.75 × -0.75

Base: 1

Except: -0.6875

The bottom doesn't look tangible, but it actually is.

The interior floor is 1 pixel higher than it looks

Brewing Stand Base: 1 × 1

Rod: 0.125 × 0.125

Base: 0.125

Rod: 0.875

The base looks very different from its bounding box.
Piston Head (Vertical) Head: 1 × 1

Arm: 0.25 × 0.25

Head: 0.25

Top: 1

Centered. Inversible.

The arm is shorter than it looks (model extended by 4px).

Piston Head (N/S/E) Head: 1 × 0.25

Arm: 0.75 × 0.5

Head: 1

Arm-Low: 0.375

Arm-Top: 0.625

Orientable (3 variants). Accurate model.

The arm is wider than it looks (0.5m width).

The arm is shorter than it looks (model extended by 4px).

Piston Head (West) Head: 1 × 0.25

Arm: 0.75 × 0.25

Head: 1

Arm-Low: 0.25

Arm-Top: 0.75

Bugged (fixed in 1.9). Accurate model.

In 1.9, piston heads were changed to match their model.

Fence (4-sided) Post: 0.25 × 0.25

Sides: 0.375 × 0.25

1.5 Adjacent blocks must be solid, fences, or fencegates.
Fence (3-sided) Post: 0.25 × 0.25

Sides: 0.375 × 0.25

1.5 Orientable (4 variants).

Adjacent blocks must be solid, fences, or fencegates.

Fence (2-adjacent) Post: 0.25 × 0.25

Sides: 0.375 × 0.25

1.5 Orientable (4 variants).

Adjacent blocks must be solid, fences, or fencegates.

Pane (Default / 4-sided) Sides: 0.5 × 0.125 1 Adjacent blocks must be solid, or panes/bars.
Pane (3-sided) Sides: 0.5 × 0.125 1 Orientable (4 variants).

Adjacent blocks must be solid, or panes/bars.

Pane (2-adjacent) Sides: 0.5 × 0.125 1 Orientable (4 variants).

Adjacent blocks must be solid, or panes/bars.

The exterior corner has a 1px wide opening

(despite the model showing a clean 90° corner).



Other

Block Widths (b) Height (b) Comments Model
Boat 1.5 x 1.5 0.6 Entity.