Version Differences: Difference between revisions
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* Minimum speed threshold has been lowered (from 0.005 to 0.003)
** This is the reason why jump height is different, as well as [[Tapping|taps]].
* Sneaking now lowers the player's bounding box (from 1.8m to 1.65m)
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* Water movement revamped: sprinting in water now puts the player in a swimming state, which has many useful properties.
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* Some blocks can now be [https://minecraft.gamepedia.com/Waterlogging waterlogged], allowing for more jump possibilities.
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* X/Z collisions changed, the first direction processed now depends on the player's velocity.
*[[Ladders and Vines|Ladders and vines]] can now be climbed by pressing jump.
*[[Blip|Blips]] have been fixed: the player can no longer abuse stepping mechanics to gain jump height.
*New glitch introduced: you can conserve X speed when moving into a corner.
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*[[Slipperiness]] changed: only blocks below 0.5b of height are affected by slippery blocks.
**[[Soulsand]] is no longer affected by ice and slime slipperiness.
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Revision as of 11:26, 1 August 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+).
Changes are classified in 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Less important changes or additions (new status effects,
1.9
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10
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Movement |
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Blocks |
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Other |
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1.11
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Movement |
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Blocks |
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Other |
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1.12
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.13
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.15
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16
Category | Changes |
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Movement |
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Blocks |
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Other |
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