Translations:Sneaking/18/zh: Difference between revisions
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//根据先前得到的上 |
//根据先前得到的上限计算最终的 dX 与 dZ。 |
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while(dX != 0.0D && dZ != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,dZ)).isEmpty()) |
while(dX != 0.0D && dZ != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,dZ)).isEmpty()) |
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{ |
{ |
Latest revision as of 07:36, 25 June 2022
dZ_intended = dZ;
} //根据先前得到的上限计算最终的 dX 与 dZ。 while(dX != 0.0D && dZ != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,dZ)).isEmpty()) { if (dX < increment && dX >= -increment) dX = 0.0D; else if (dX > 0.0D) dX -= increment; else dX += increment; dX_intended = dX;