Translations:Sneaking/16/zh: Difference between revisions

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(Created page with "//check for furthest ground under player in the X axis (from initial position) while(dX != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,0)).isEmpty()) { if (dX < increment && dX >= -increment) dX = 0.0D; else if (dX > 0.0D) dX -= increment; else dX += increment;")
 
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//(从初始位置开始)检查 X 轴方向上玩家下方最远处的地面
//check for furthest ground under player in the X axis (from initial position)
while(dX != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,0)).isEmpty())
while(dX != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,0)).isEmpty())
{
{

Latest revision as of 07:37, 25 June 2022

Message definition (Sneaking)
//check for furthest ground under player in the X axis (from initial position)
       while(dX != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,0)).isEmpty())
       {
           if (dX < increment && dX >= -increment)
               dX = 0.0D;
           else if (dX > 0.0D)
               dX -= increment;
           else
               dX += increment;

//(从初始位置开始)检查 X 轴方向上玩家下方最远处的地面

       while(dX != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,0)).isEmpty())
       {
           if (dX < increment && dX >= -increment)
               dX = 0.0D;
           else if (dX > 0.0D)
               dX -= increment;
           else
               dX += increment;