Translations:Parkour Nomenclature/35/zh: Difference between revisions

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|Minecraft 使用有限数量的角度进行计算,总共有65536个有效角度。
|Minecraft 使用有限数量的角度进行计算,总共有65536个有效角度。
玩家的旋转被存储为浮点数(其中不止65536)。
玩家的旋转数据被存储为浮点数(远超过65536)。

Latest revision as of 02:42, 22 August 2021

Message definition (Parkour Nomenclature)
Entities have a single bounding box (the player's bounding box is 0.6×1.8×0.6).
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|[[Special:MyLanguage/Collisions|Collision Box]]
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|A volume of space that the player can physically collide with, specific to [[Special:MyLanguage/blocks|blocks]] though some entities also have one (e.g., boats).
A collision box consists of one or multiple bounding boxes; The player's bounding box is not meant to intersect those.
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|[[Special:MyLanguage/Angles|Significant angle]]
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|Minecraft works with a limited number of angles for calculations. There are precisely 65536 significant angles.
The player's rotation is stored as floats (of which there are much more than 65536).

实体只有一个边界箱(玩家的边界箱为 0.6×1.8×0.6)。 |- |碰撞箱 | |玩家可以与之发生物理碰撞的空间体积,主要用于方块 ,尽管一些实体也拥有碰撞箱(例如船)。 碰撞箱由一个或多个边界箱组成;玩家的边界箱不会与这些边界箱相交。 |- |有效角 | |Minecraft 使用有限数量的角度进行计算,总共有65536个有效角度。 玩家的旋转数据被存储为浮点数(远超过65536)。