Translations:Lagback/32/zh

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Revision as of 16:51, 6 September 2022 by Pjx1314 (talk | contribs)

//detects an error: player moved wrongly, or moved inside a collision box

   if (noCollisionInside && (movedWrongly || !next_noCollisionInside))
   {
       //让玩家回到之前的位置
       this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch);
       return;
   }