Translations:Lagback/31/zh
//將玩家設置到他們的實際位置,並檢查碰撞
this.playerEntity.setPositionAndRotation(next_posX, next_posY, next_posZ, yaw, pitch); boolean next_noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox().contract(0.0625, 0.0625, 0.0625).isEmpty();