Translations:Lagback/14/zh

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當與蜘蛛網碰撞時(在每刻結束時檢測),玩家的 inWeb 被設置為 true。當玩家移動並且 inWebtrue 時,它會立即被設置為 false,並且蜘蛛網的效果會應用在玩家的速度上。這會導致原始計算和重新計算之間存在差異,如果滿足足夠的速度,則會觸發回彈。