Translations:Lagback/14/zh

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当与蜘蛛网碰撞时(在每刻结束时检测),玩家的 inWeb 被设置为 true。当玩家移动并且 inWebtrue 时,它会立即被设置为 false,并且蜘蛛网的效果会应用在玩家的速度上。这会导致原始计算和重新计算之间存在差异,如果满足足够的速度,则会触发回弹。