Timings
WIP
List of Basic Timings
Notes:
"t" stands for tick. For example, "1t" is a 1 tick, or hh timing.
The description will assume default controls.
It is assumed these timings are performed with sprint. For example, "jam" indicates a jam with sprint while "no-sprint jam" obviously indicates a jam with no sprint.
Name (Alternate Names) | Description | Notes | Demonstration |
---|---|---|---|
0t (jam) | Press and hold W and Jump on the same tick. | ||
1t (hh) | Press and hold W, press Jump one tick later. | ||
2t | Press and hold W, press Jump two ticks later. | ||
nt | Press and hold W, press Jump n ticks later. | ||
Jump 1t
(jump hh, a7hh) |
Hold Jump, press and hold W a tick before landing.
OR Tap Jump, press and hold W a tick before landing, press Jump upon landing. |
With no ceiling, W is pressed 11 ticks after jumping.
If the amount of ticks in the air is less, then W must be pressed earlier. For example, with a 3bc, W should be pressed 10 ticks after jumping. Moreover, if the airtime is 9 or fewer ticks, space must be tapped to properly execute an a7hh timing. |
|
Jump 0t (jump jam) | Hold Jump, press and hold W 0-1 ticks before landing.
OR Tap Jump, press and hold W 0-1 ticks before landing, press Jump upon landing. |
Due to how ticks work, any of the above timings are
partially luck based. Since a7hh and jam behave similarly, jump jam is used as a 100% strategy frequently utilized in l/d situations. |
|
-1t
(reverse hh, fast pessi hh) |
Press Jump, press and hold W a tick later. | ||
-2t (slow pessi hh) | Press Jump, press and hold W two ticks later. | ||
-nt | Press Jump, press and hold W n ticks later. | Sometimes called "a slow pessi" or "a slow fmm." | |
Burst 0t
(burst jam, adv jam) |
Hold Sneak and W, release Sneak and press Jump
on the same tick. |
||
Burst 1t
(burst hh, adv hh) |
Hold Sneak and W, release Sneak, and press Jump
one tick later. |