Timings: Difference between revisions

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WIP
WIP


==List of Basic Timings==
==List of Timings==


Notes:
Notes:


"t" stands for tick. For example, "1t" is a 1 tick, or hh timing.
"t" stands for [[Ticks|tick]]. For example, "1t" is a 1 tick, or hh timing.


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The description will assume default controls.
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|Press Jump, press and hold W n ticks later.
|Press Jump, press and hold W n ticks later.
|Sometimes called "a slow pessi" or "a slow fmm."
|Sometimes called "a slow pessi" or "a slow fmm."
Usually used for very small momentums
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|Hold Sneak and W, release Sneak, and press Jump
|Hold Sneak and W, release Sneak, and press Jump
one tick later.
one tick later.
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|Force momentum (fmm)
|A broad term for a general type of strategy used on
momentums similar in length to 1bm. Usually starts
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Revision as of 10:01, 1 July 2020

WIP

List of Timings

Notes:

"t" stands for tick. For example, "1t" is a 1 tick, or hh timing.

The description will assume default controls.

It is assumed these timings are performed with sprint. For example, "jam" indicates a jam with sprint while "no-sprint jam" obviously indicates a jam with no sprint.

Name (Alternate Names) Description Notes Demonstration
0t (jam) Press and hold W and Jump on the same tick.
1t (hh) Press and hold W, press Jump one tick later.
2t Press and hold W, press Jump two ticks later.
nt Press and hold W, press Jump n ticks later.
Jump 1t

(jump hh, a7hh)

Hold Jump, press and hold W a tick before landing.

OR

Tap Jump, press and hold W a tick before landing,

press Jump upon landing.

With no ceiling, W is pressed 11 ticks after jumping.

If the amount of ticks in the air is less, then W must

be pressed earlier. For example, with a 3bc, W should

be pressed 10 ticks after jumping. Moreover, if the

airtime is 9 or fewer ticks, space must be tapped to

properly execute an a7hh timing.

Jump 0t (jump jam) Hold Jump, press and hold W 0-1 ticks before landing.

OR

Tap Jump, press and hold W 0-1 ticks before landing,

press Jump upon landing.

Due to how ticks work, any of the above timings are

partially luck based. Since a7hh and jam behave

similarly, jump jam is used as a 100% strategy

frequently utilized in l/d situations.

-1t

(reverse hh, fast pessi hh)

Press Jump, press and hold W a tick later.
-2t (slow pessi hh) Press Jump, press and hold W two ticks later.
-nt Press Jump, press and hold W n ticks later. Sometimes called "a slow pessi" or "a slow fmm."

Usually used for very small momentums

Burst 0t

(burst jam, adv jam)

Hold Sneak and W, release Sneak and press Jump

on the same tick.

Burst 1t

(burst hh, adv hh)

Hold Sneak and W, release Sneak, and press Jump

one tick later.

Force momentum (fmm) A broad term for a general type of strategy used on

momentums similar in length to 1bm. Usually starts