Timings: Difference between revisions
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Notes: |
Notes: |
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"t" stands for tick. For example, "1t" is a 1 tick, or hh timing. |
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The description will assume default controls. |
The description will assume default controls. |
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It is assumed these timings are performed with sprint |
It is assumed these timings are performed with sprint. For example, "jam" indicates a jam with sprint while "no-sprint jam" obviously indicates a jam with no sprint. |
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!Demonstration |
!Demonstration |
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|0t (jam) |
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|Press and hold W and |
|Press and hold W and Jump on the same tick. |
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|1t (hh) |
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|Press and hold W |
|Press and hold W, press Jump one tick later. |
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|2t |
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|2 tick |
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|Press and hold W |
|Press and hold W, press Jump two ticks later. |
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|nt |
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|n tick |
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|Press and hold W |
|Press and hold W, press Jump n ticks later. |
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|Jump 1t |
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(jump hh, a7hh) |
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|Hold Jump, press and hold W a tick before landing. |
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OR |
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Tap Jump, press and hold W a tick before landing, |
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press Jump upon landing. |
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|With no ceiling, W is pressed 11 ticks after jumping. |
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If the amount of ticks in the air is less, then W must |
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be pressed earlier. For example, with a 3bc, W should |
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be pressed 10 ticks after jumping. Moreover, if the |
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airtime is 9 or fewer ticks, space must be tapped to |
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properly execute an a7hh timing. |
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|Jump 0t (jump jam) |
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|Hold Jump, press and hold W 0-1 ticks before landing. |
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OR |
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Tap Jump, press and hold W 0-1 ticks before landing, |
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press Jump upon landing. |
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|Due to how ticks work, any of the above timings are |
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partially luck based. Since a7hh and jam behave |
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similarly, jump jam is used as a 100% strategy |
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frequently utilized in l/d situations. |
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| -1t |
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(reverse hh, fast pessi hh) |
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|Press Jump, press and hold W a tick later. |
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| -2t (slow pessi hh) |
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|Press Jump, press and hold W two ticks later. |
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| -nt |
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|Press Jump, press and hold W n ticks later. |
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|Sometimes called "a slow pessi" or "a slow fmm." |
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|Burst 0t |
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(burst jam, adv jam) |
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|Hold Sneak and W, release Sneak and press Jump |
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on the same tick. |
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|Burst 1t |
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(burst hh, adv hh) |
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|Hold Sneak and W, release Sneak, and press Jump |
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one tick later. |
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Revision as of 11:42, 29 June 2020
WIP
List of Basic Timings
Notes:
"t" stands for tick. For example, "1t" is a 1 tick, or hh timing.
The description will assume default controls.
It is assumed these timings are performed with sprint. For example, "jam" indicates a jam with sprint while "no-sprint jam" obviously indicates a jam with no sprint.
Name (Alternate Names) | Description | Notes | Demonstration |
---|---|---|---|
0t (jam) | Press and hold W and Jump on the same tick. | ||
1t (hh) | Press and hold W, press Jump one tick later. | ||
2t | Press and hold W, press Jump two ticks later. | ||
nt | Press and hold W, press Jump n ticks later. | ||
Jump 1t
(jump hh, a7hh) |
Hold Jump, press and hold W a tick before landing.
OR Tap Jump, press and hold W a tick before landing, press Jump upon landing. |
With no ceiling, W is pressed 11 ticks after jumping.
If the amount of ticks in the air is less, then W must be pressed earlier. For example, with a 3bc, W should be pressed 10 ticks after jumping. Moreover, if the airtime is 9 or fewer ticks, space must be tapped to properly execute an a7hh timing. |
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Jump 0t (jump jam) | Hold Jump, press and hold W 0-1 ticks before landing.
OR Tap Jump, press and hold W 0-1 ticks before landing, press Jump upon landing. |
Due to how ticks work, any of the above timings are
partially luck based. Since a7hh and jam behave similarly, jump jam is used as a 100% strategy frequently utilized in l/d situations. |
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-1t
(reverse hh, fast pessi hh) |
Press Jump, press and hold W a tick later. | ||
-2t (slow pessi hh) | Press Jump, press and hold W two ticks later. | ||
-nt | Press Jump, press and hold W n ticks later. | Sometimes called "a slow pessi" or "a slow fmm." | |
Burst 0t
(burst jam, adv jam) |
Hold Sneak and W, release Sneak and press Jump
on the same tick. |
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Burst 1t
(burst hh, adv hh) |
Hold Sneak and W, release Sneak, and press Jump
one tick later. |