Player Movement/ja: Difference between revisions
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ゲーム内では毎[[Special:MyLanguage/Ticks|tick]]プレイヤーの入力がチェックされ、それがゲーム内動作に変換されています。 |
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Every [[Special:MyLanguage/Ticks|tick]], the game checks for the player's inputs, and translates them into motion. |
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Revision as of 10:16, 1 May 2022
ゲーム内では毎tickプレイヤーの入力がチェックされ、それがゲーム内動作に変換されています。
This category documents all basic player actions in 1.8 that are relevant to parkour.
Overview
Minecraft's moveset is quite simple: on top of jumping, the player has three different move speeds:
- Walking as the default.
- Sprinting, which is faster and allows the player to jump further.
- Sneaking, which is slower and allows the player walk to the edge of blocks and to grab ladders/vines.
Each of these three actions have a base acceleration (respectively 0.1, 0.13, and 0.03) which is added to the player's velocity every tick.
This base value is multiplied by 0.2 when mid-air, and also varies depending on whether the player is Strafing.
For detailed formulas concerning velocity, see Movement Formulas.