Player Movement/ja: Difference between revisions

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ゲーム内では毎[[Special:MyLanguage/Ticks|tick]]プレイヤーの入力がチェックされ、それがゲーム内動作に変換されています。
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Every [[Special:MyLanguage/Ticks|tick]], the game checks for the player's inputs, and translates them into motion.
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 10:16, 1 May 2022

Other languages:

ゲーム内では毎tickプレイヤーの入力がチェックされ、それがゲーム内動作に変換されています。

This category documents all basic player actions in 1.8 that are relevant to parkour.


Overview

Minecraft's moveset is quite simple: on top of jumping, the player has three different move speeds:

  • Walking as the default.
  • Sprinting, which is faster and allows the player to jump further.
  • Sneaking, which is slower and allows the player walk to the edge of blocks and to grab ladders/vines.


Each of these three actions have a base acceleration (respectively 0.1, 0.13, and 0.03) which is added to the player's velocity every tick.

This base value is multiplied by 0.2 when mid-air, and also varies depending on whether the player is Strafing.

For detailed formulas concerning velocity, see Movement Formulas.


Action Details