Display title | 回弹 |
Default sort key | Lagback/zh |
Page length (in bytes) | 7,840 |
Namespace ID | 0 |
Page ID | 3270 |
Page content language | zh - Chinese |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | Pjx1314 (talk | contribs) |
Date of page creation | 16:01, 6 September 2022 |
Latest editor | FuzzyBot (talk | contribs) |
Date of latest edit | 12:57, 3 February 2023 |
Total number of edits | 46 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | 回弹是指玩家被传送回之前的位置。它可以被利用于卡进墙壁或以类似卡角的方式跳得更高,尽管这些做法在多人服务器上可能是禁止的。在本文中,我们主要关注 1.8 的单人模式,但大多数信息都与多人模式和 1.9+ 相关。 以下是已知的回弹触发因素: 卡在一个方块中。 与船相撞。 在蜘蛛网中移动过快。 以足够的速度在潜行时降落 以极快的速度... |