Horizontal Movement Formulas/ja: Revision history

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26 December 2023

23 August 2022

15 July 2022

4 July 2022

28 June 2022

26 June 2022

  • curprev 14:1714:17, 26 June 2022KK kaku talk contribs 7,260 bytes +18 No edit summary
  • curprev 14:1714:17, 26 June 2022KK kaku talk contribs 7,242 bytes −40 Created page with "::<math>V\displaystyle _{X,t} = \underset{ }{V\displaystyle _{X,t-1} \times S_{t-1} \times 0.91 } \: + \: 0.02 \times M_{t} \times \sin (D_{t}) </math> ::<math>V\displaystyle _{Z,t} = \underset{\textrm{慣 性}}{\underbrace{\underset{ }{V\displaystyle _{Z,t-1} \times S_{t-1} \times 0.91 }}} \: + \: \underset{\textrm{加 速 度}}{\underbrace{\underset{}{0.02 \times M_{t}}}} \times \cos (D_{t}) </math>"
  • curprev 14:1614:16, 26 June 2022KK kaku talk contribs 7,282 bytes +17 No edit summary
  • curprev 14:1514:15, 26 June 2022KK kaku talk contribs 7,265 bytes +13 Created page with "::<math>V\displaystyle _{X,t} = \underset{ }{V\displaystyle _{X,t-1} \times S_{t-1} \times 0.91 } \: + \: 0.1 \times M_{t} \times E_{t} \times \left (\frac{0.6}{S_{t}} \right )^{3} \times \sin (D_{t}) + \begin{Bmatrix} 0.2 & \textrm{Sprinting}\\ 0.0 & \textrm{Else}\end{Bmatrix} \times \sin (F_{t}) </math> ::<math>V\displaystyle _{Z,t} = \underset{\textrm{慣 性}}{\underbrace{\underset{ }{V\displaystyle _{Z,t-1} \times S_{t-1} \times 0.91 }}} \: + \: \underset{\textrm..."
  • curprev 14:1414:14, 26 June 2022KK kaku talk contribs 7,252 bytes −6 No edit summary
  • curprev 14:1314:13, 26 June 2022KK kaku talk contribs 7,258 bytes +18 No edit summary
  • curprev 14:1214:12, 26 June 2022KK kaku talk contribs 7,240 bytes +34 No edit summary
  • curprev 14:1214:12, 26 June 2022KK kaku talk contribs 7,206 bytes +18 No edit summary
  • curprev 14:1014:10, 26 June 2022KK kaku talk contribs 7,188 bytes −58 Created page with "::<math>V\displaystyle _{X,t} = \underset{ }{V\displaystyle _{X,t-1} \times S_{t-1} \times 0.91 } \: + \: 0.1 \times M_{t} \times E_{t} \times \left (\frac{0.6}{S_{t}} \right )^{3} \times \sin (D_{t}) </math> ::<math>V\displaystyle _{Z,t} = \underset{慣 性}{\underbrace{\underset{ }{V\displaystyle _{Z,t-1} \times S_{t-1} \times 0.91 }}} \: + \: \underset{加 速 度}{\underbrace{0.1 \times M_{t} \times E_{t} \times \left (\frac{0.6}{S_{t}} \right )^{3}}} \times \cos..."
  • curprev 14:0914:09, 26 June 2022KK kaku talk contribs 7,246 bytes −47 Created page with ":'''定義''': :*<math display="inline">V_{X,0}</math>と<math display="inline">V_{Z,0}</math>はプレイヤーの初速に対応する。 :*<math display="inline">V_{X,t}</math>と<math display="inline">V_{Z,t}</math>は<math display="inline">t</math> tick目でのプレイヤーの速度に対応する。 <br /> <br /> :'''地面での速度''':"
  • curprev 14:0814:08, 26 June 2022KK kaku talk contribs 7,293 bytes +1 No edit summary
  • curprev 14:0714:07, 26 June 2022KK kaku talk contribs 7,292 bytes +6 No edit summary
  • curprev 14:0514:05, 26 June 2022KK kaku talk contribs 7,286 bytes +43 Created page with "新しい変数を2つ導入する: :*<math display="inline"> D_{t} </math>(Direction)、プレイヤーの動いている角度、単位は度(キー入力と回転角度によって決まる) :*<math display="inline"> F_{t} </math>(Facing)、プレイヤーの向いている角度、単位は度(回転角度のみによって決まる)"
  • curprev 13:5713:57, 26 June 2022KK kaku talk contribs 7,243 bytes −71 Created page with "::<math>V_{H,t} = \underset{慣 性}{\underbrace{\underset{ }{V_{H,t-1} \times S_{t-1} \times 0.91 }}} \: + \: \underset{加 速 度}{\underbrace{0.1 \times M_{t} \times E_{t} \times \left (\frac{0.6}{S_{t}} \right )^{3}}} + \underset{ダ ッ シ ュ ジ ャ ン プ ブ ー ス ト}{\underbrace{\begin{Bmatrix}0.2 & \textrm{ダ ッ シ ュ}\\ 0.0 & \textrm{そ れ 以 外}\end{Bmatrix} }}</math>"
  • curprev 13:5513:55, 26 June 2022KK kaku talk contribs 7,314 bytes −58 Created page with "::<math>V_{H,t} = \underset{慣 性}{\underbrace{\underset{ }{V_{H,t-1} \times S_{t-1} \times 0.91 }}} \: + \: \underset{加 速 度}{\underbrace{0.1 \times M_{t} \times E_{t} \times \left (\frac{0.6}{S_{t}} \right )^{3}}} </math>"

24 June 2022

  • curprev 08:0908:09, 24 June 2022KK kaku talk contribs 7,372 bytes 0 No edit summary
  • curprev 08:0808:08, 24 June 2022KK kaku talk contribs 7,372 bytes 0 No edit summary
  • curprev 08:0808:08, 24 June 2022KK kaku talk contribs 7,372 bytes +6 Created page with "以下の簡易式は、直線的な動き(移動方向の変化なし)にのみ適用される。 この条件は限定的に思えるかもしれないが、シンプルなジャンプや助走の分析に非常に有用である。 角度を含めた公式への拡張は、後の見出しで行う。 :<br />'''定義''': :*<math>V_{H,0}</math>はプレイヤーの初速(デフォルト = 0)。 :*<math display="inline">V_{H,t}</math>は<math display="inline">t<..."

22 June 2022

8 June 2022

17 May 2022

16 May 2022

20 April 2022