Ceiling Hover/zh: Difference between revisions

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(Created page with "每当玩家与一个方块(地板或天花板)垂直碰撞时,游戏将应用碰撞物理。")
(Created page with "对于几乎每个方块,这只是意味着将玩家的垂直速度设置为 0。")
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每当玩家与一个方块(地板或天花板)垂直碰撞时,游戏将应用碰撞物理。
每当玩家与一个方块(地板或天花板)垂直碰撞时,游戏将应用碰撞物理。


对于几乎每个方块,这只是意味着将玩家的垂直速度设置为 0。
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For almost every block, that just means setting the player's vertical speed to 0.
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Revision as of 11:38, 26 August 2021

Other languages:
在 1.8 中,這是唯一可用於執行天懸停的設置 (1.8125bc 下面有史萊姆)

Ceiling Hover is a glitch that makes the player "hover" between a ceiling and a bouncy block (slime, or beds since 1.12). It can be performed by jumping under a ceiling such that the block 2.001b below the ceiling has bouncing properties.




解釋

每當玩家與一個方塊(地板或天花板)垂直碰撞時,遊戲將應用碰撞物理。

對於幾乎每個方塊,這只是意味着將玩家的垂直速度設置為 0。

/* in class Block */
public void onVerticalCollision(Entity entityIn)
{
    entityIn.motionY = 0.0D;
}


There is one exception: Slime Blocks (and Beds in 1.12+).

/* in class BlockSlime */
public void onVerticalCollision(Entity entityIn)
{
    if (entityIn.isSneaking())
        super.onVerticalCollision(entityIn);
    else if (entityIn.motionY < 0.0D)
        entityIn.motionY = -entityIn.motionY;
}


  • If the Player is sneaking, it's treated as a regular collision (Vertical motion is set to 0)
  • Otherwise, it checks if the player's speed is negative, then inverts it.


Note that nothing would happen if the player is somehow moving at a positive speed (and not sneaking).

In fact, that's exactly what happens with this glitch.


When the game detects a vertical collision, it will consider the block 0.2m under the player's position to apply collision physics (even for ceiling collisions...)


Let's review the steps for the 1.8125bc Ceiling Hover setup:

  1. Jumping under 1.8125bc applies vertical collision with the block 0.2m below the player (at ground level).
  2. If that block is a slime block, then vertical speed won't be set to 0, and the player remains suspended under the ceiling.
  3. Repeat step (2) until the player's vertical speed becomes negative due to gravity.


Note: This glitch happens for a few ticks, but with Jump Boost it would take longer. Ceiling hover can be interrupted at any time by sneaking.



Consequences

This glitch is pretty insignificant: it isn't game-breaking in any way, and requires very specific setups to be made use of.