BlockSoulSand
package net.minecraft.block;
public class BlockSoulSand extends Block
{
public BlockSoulSand()
{
super(Material.sand, MapColor.brownColor);
}
/* When is this actually used? Normally, speed is always reset to 0 on soulsand */
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
entityIn.motionX *= 0.4D;
entityIn.motionZ *= 0.4D;
}
}