Blip/zh: Revision history

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3 January 2023

19 July 2022

5 July 2022

29 June 2022

23 June 2022

11 June 2022

9 February 2022

30 January 2022

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25 January 2022

24 January 2022

  • curprev 14:2414:24, 24 January 2022Pjx1314 talk contribs 8,266 bytes −59 Created page with "墙卡角能以卡角相同的方式连续触发。"
  • curprev 14:1914:19, 24 January 2022Pjx1314 talk contribs 8,325 bytes −125 Created page with "*在三层雪片(4px)上只能卡角 '''1 次'''→'''+0.104''' *在活板门(3px)上最多能卡角 '''2 次'''→'''+0.208''' *在地毯(1px)上最多能卡角 '''3 次'''→'''+0.312''' *在睡莲(0.25px)上最多能卡角 '''4 次'''→'''+0.416'''"
  • curprev 14:1414:14, 24 January 2022Pjx1314 talk contribs 8,450 bytes −212 Created page with "<math>\sqrt{\delta_X^2 + v_Z^2} > \sqrt{v_X^2 + \delta_Z^2}</math>"
  • curprev 14:0914:09, 24 January 2022Pjx1314 talk contribs 8,662 bytes −165 Created page with "*天花板必须'''至少'''比地面高 1.8b,且在玩家落地的那一 tick '''最多'''比玩家的头顶高 0.6b。 *墙必须是 '''X 轴向'''的(为了将初始路线引导至洞中)。 *玩家的位置和速度必须能使重定向的路线比初始路线在水平方向上走得更远。"
  • curprev 14:0514:05, 24 January 2022Pjx1314 talk contribs 8,827 bytes −99 Created page with "墙的作用是为了触发步行辅助机制(即便玩家并不能走上墙)。 天花板的作用是在游戏试图利用“二选优”程序时将玩家重定向到一条不同的路线。"
  • curprev 13:5213:52, 24 January 2022Pjx1314 talk contribs 8,926 bytes −89 Created page with "该卡角变体同样是源于碰撞代码的漏洞,但是理解与表现起来更复杂。"
  • curprev 13:4713:47, 24 January 2022Pjx1314 talk contribs 9,015 bytes −131 Created page with "==墙卡角=="
  • curprev 13:4113:41, 24 January 2022Pjx1314 talk contribs 9,146 bytes −247 Created page with "当建造一个卡角跳时,大体的原则是两个上表面相对于起点高度在同一 tier 中。 *玩家下落速度越快,卡角的加成一般就越多。 *应当仔细调整跳跃,使得在落地那一 tick 玩家与地面之间有尽可能多的距离。 *"
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