Translations:Water and Lava/26/zh

From Minecraft Parkour Wiki

if (acceleration.lengthVector() > 0.0D && entityIn.isPushedByWater())

       {
           acceleration = acceleration.normalize();
           double mult = 0.014D;
           entityIn.motionX += acceleration.xCoord * mult;
           entityIn.motionY += acceleration.yCoord * mult;
           entityIn.motionZ += acceleration.zCoord * mult;
       }