Translations:Water and Lava/26/zh

    From Minecraft Parkour Wiki

    if (acceleration.lengthVector() > 0.0D && entityIn.isPushedByWater())

           {
               acceleration = acceleration.normalize();
               double mult = 0.014D;
               entityIn.motionX += acceleration.xCoord * mult;
               entityIn.motionY += acceleration.yCoord * mult;
               entityIn.motionZ += acceleration.zCoord * mult;
           }