Translations:Water and Lava/22/zh
{
boolean inWater = false; Vec3 acceleration = new Vec3(0.0D, 0.0D, 0.0D); BlockPos.MutableBlockPos blockpos = new BlockPos.MutableBlockPos();
{
boolean inWater = false; Vec3 acceleration = new Vec3(0.0D, 0.0D, 0.0D); BlockPos.MutableBlockPos blockpos = new BlockPos.MutableBlockPos();