Translations:Version Differences/9/en
- Momentum threshold has been lowered (from 0.005 to 0.003).
- This is the reason why jump height is different, as well as taps.
- Sneaking now lowers the player's height (from 1.8m to 1.65m).
|- |Blocks |
- Added End rods - 0.25×1×0.25 collision box, can be placed in all directions.
- Added Chorus plants:
- Default: centered 0.625×0.625×0.625 collision box (same height as an end portal frame).
- Connects to adjacent chorus plants and flowers. Also connects to any ground below it.
- Chorus flowers have a simple 1×1×1 collision box.
- Added Shulkers (technically entities) - 1×1×1 collision box, but can rise by 0.20609b.
- Added Grasspath: 1×0.9375×1 collision box
- Ladders are now 1 pixel wider (from 0.125b to 0.1875b)
- The collision box of pane blocks have changed:
- The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole.
- The internal segments are 1 pixel longer.
- Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides)
- Hay Bales now absorb part of the damage when the player falls on one.
- Boats (technically entities) are now 0.5625b tall (instead of 0.6b).
- Bugfix: Piston heads now match their model:
- The arms now have the correct width (0.25b).
- The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks.
- The west-facing extension is no longer bugged.
- Bugfix: Chests and Anvils now have a fixed collision box. Manipulating them is no longer possible.
- Bug: large Cocoa has the same collision box as medium Cocoa. Fixed in 1.11.
- Bug: Panes and Bars connect to barrier blocks. Fixed in 1.12.
|- |Other |
- Added Elytras.
- Added Levitation effect.
- Added Frost Walker enchantment.
- Entities now push the player when colliding.
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