Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist), each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125.
Added Campfires
Collision box is 1×0.4375×1.
Damages the player when not sneaking (even when standing on the edge, unlike Magma blocks).
Added Composter - same collision box as the old cauldron, except the inner floor is 0.125b high.
Added Grindstone - 0.5×0.75×0.75 stone that stands 1b tall, with two parallel legs that connect it to the floor.
Can be placed against a wall or ceiling, in which case the collision box is rotated accordingly.
Added Lanterns - Centered collision box that consists of a 0.375×0.4375×0.375 base, and a 0.25×0.5625×0.25 top.
If hung to a ceiling, the collision box is shifted 1 pixel upward (0.0625b).
Added Lecterns - Centered collision box that consists of a 1×0.125×1 base, and a 0.5×0.875×0.5 top.
Added Scaffolding - a semi-tangible block that has similar climbing properties as ladders.
Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall).
Scaffoldings have no tangible walls or ceilings.
Sneaking makes the floor intangible as well, unless there is no blocks below it. When sneaking inside a Scaffolding, the player moves downward.
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