Translations:Stepping/3/en
While simple in concept, the implementation of this mechanic is quite messy and introduces a wide range of collision-related glitches, which can be abused in the context of parkour (Blips and Jump-Cancelling)
While simple in concept, the implementation of this mechanic is quite messy and introduces a wide range of collision-related glitches, which can be abused in the context of parkour (Blips and Jump-Cancelling)