Translations:Sprinting/17/zh: Difference between revisions
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(Created page with "//LEGACY METHOD:玩家在之前的 tick 中没有向前移动,但现在移动了。必须在地面上。 if (!this.isSprinting() && this.onGround && !prevSneaking && !prevMovingForward && this.movementInput.moveForward >= f && isntHungry && !this.isUsingItem() && !this.isPotionActive(Potion.blindness)) { if (this.sprintToggleTimer <= 0 && !keyBindSprint.isKeyDown()) this.sprintToggleTimer = 7; //the timer is 7 ticks else...") |
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//LEGACY METHOD:玩家在之前的 |
//LEGACY METHOD:玩家在之前的 Tick 中没有向前移动,但现在移动了。必须在地面上。 |
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if (!this.isSprinting() && this.onGround && !prevSneaking && !prevMovingForward && this.movementInput.moveForward >= f && isntHungry && !this.isUsingItem() && !this.isPotionActive(Potion.blindness)) |
if (!this.isSprinting() && this.onGround && !prevSneaking && !prevMovingForward && this.movementInput.moveForward >= f && isntHungry && !this.isUsingItem() && !this.isPotionActive(Potion.blindness)) |
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Revision as of 14:01, 11 June 2022
//LEGACY METHOD:玩家在之前的 Tick 中没有向前移动,但现在移动了。必须在地面上。
if (!this.isSprinting() && this.onGround && !prevSneaking && !prevMovingForward && this.movementInput.moveForward >= f && isntHungry && !this.isUsingItem() && !this.isPotionActive(Potion.blindness)) { if (this.sprintToggleTimer <= 0 && !keyBindSprint.isKeyDown()) this.sprintToggleTimer = 7; //the timer is 7 ticks else this.setSprinting(true); } //Activated when the player was moving forward on the previous tick if (!this.isSprinting() && this.movementInput.moveForward >= f && isntHungry && !this.isUsingItem() && !this.isPotionActive(Potion.blindness) && keyBindSprint.isKeyDown()) { this.setSprinting(true); }