Translations:Slipperiness/17/zh: Difference between revisions

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[[File:Slipperiness illustration.png|thumb|滑度如何影响部分方块的图示|416x416px]]
[[File:Slipperiness illustration.png|thumb|滑度如何影响部分方块的图示|416x416px]]
每一 Tick 时,如果在地面上,游戏都会检查玩家位置正下方 1 格处的方块以获取滑度。
每一,如果在地面上,游戏都会检查玩家位置正下方 1 格处的方块以获取滑度。

Revision as of 13:50, 11 June 2022

Message definition (Slipperiness)
[[File:Slipperiness illustration.png|thumb|Illustration of how slipperiness affects partial blocks|416x416px]]
Every tick, if on ground, the game checks for the block directly 1b below the player's position to get the slipperiness.
滑度如何影响部分方块的图示

每一刻,如果在地面上,游戏都会检查玩家位置正下方 1 格处的方块以获取滑度。