Translations:Parkour Nomenclature/38/zh: Difference between revisions

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(Created page with "{| class="wikitable" !术语 !别称 !释义 |- |记录点 |checkpoint,cp |玩家能够传送回的位置。 |- |Failsafe |fs,f/s |具有保护,玩家掉落后不会损...")
 
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|-
|-
|Failsafe
|Failsafe
|fs
|fs,f/s
|具有保护,玩家掉落后不会损失过多的进度。
|具有保护,玩家掉落后不会损失过多的进度。
|-
|-
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|l/d
|l/d
|指没有保护的部分
|指没有保护的部分
如果玩家在该部分掉落,就会丢失大部分进度。
如果玩家在该部分掉落,就会丢失大部分进度,甚至回到起点
|-
|-
|Room #
|Room #

Latest revision as of 15:12, 21 August 2021

Message definition (Parkour Nomenclature)
{| class="wikitable"
!Term
!Alias
!Definition
|-
|Checkpoint
|cp
|A position the player can teleport back to.
|-
|Failsafe
|fs
|A loose type of checkpoint, which only allows partial recovery.
|-
|Life or Death
|l/d
|Decribes a section that is not failsafed.
If the player fails it, they will lose some progress.
|-
|Room #
|r #
|A common term for referring to a specific subsection in a course.
|-
|Transition # - #
|t #-#
|A transition between two rooms, which is sometimes l/d.
|}
术语 别称 释义
记录点 checkpoint,cp 玩家能够传送回的位置。
Failsafe fs 具有保护,玩家掉落后不会损失过多的进度。
Life or Death l/d 指没有保护的部分

如果玩家在该部分掉落,就会丢失大部分进度,甚至回到起点。

Room # r # 指跑酷地图中一个特定子区域的常见术语
Transition # - # t #-# 两个 rooms 之间的过渡部分,有时是 l/d。