Translations:Parkour Nomenclature/27/zh: Difference between revisions

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Revision as of 14:09, 21 August 2021

Message definition (Parkour Nomenclature)
{| class="wikitable"
!Term
!Alias
!Definition
|-
|Strafe
|<nowiki>A | D</nowiki>
|The action of "strafing" left or right while moving forward.
This changes the player's direction without turning the mouse.
|-
|[[Special:MyLanguage/45 Strafe|45° Strafe]]
|45°
|The action of turning 45°, while strafing accordingly.
This technique allows the player to move further (up to 2%) but is hard to do consistently.
|-
|[[Special:MyLanguage/Stepping|Stepping]]
|step-assist
|A mechanic that assists the player in stepping up low obstacles (slabs, stairs...).
The player can step up at most 0.6b without jumping.
|-
|[[Special:MyLanguage/Blip|Blip]]
|
|A glitch which involves landing between two blocks of different height. Caused by stepping.
This can result in the player "landing mid-air", making them able to jump with initial height.
|-
|[[Special:MyLanguage/Jump Cancel|Jump Cancel]]
|
|A mechanic/glitch that involves jumping into a ceiling or step. Caused by stepping.
This can cancel the player's upward momentum, making them able to jump again sooner.
|-
|Grinding
|
|The process of chaining multiple Jump Cancels to gain momentum.
There are two types:
术语 别称 释义
斜跑 A | D 在向前移动时同时用 A 或 D 向两侧移动。

可以在不移动鼠标的情况下改变玩家的运动方向。

45° 斜跑 45° 在斜跑的同时转向 45° 的操作。

该技巧能使玩家移动得更远(最高加成 2%),但很难稳定使用。

跨步 step-assist,步行辅助 一种能使玩家走上较低障碍物(台阶,楼梯等)的机制。

玩家最多可以在不跳跃的情况下走上 0.6b 高度。

卡角 在两个不同高度的方块间落地产生的漏洞。由步行辅助机制引发。

这使得玩家能在“空中落地”,并从该高度起跳。

跳跃取消 卡1.8bc 跳入天花板或台阶引发的机制或漏洞。由步行辅助机制引发。

会取消玩家向上的速度,使其能立即再次起跳。

Grinding 连续利用多个跳跃取消来获取加速的过程。

有两种类别: