Translations:Parkour Nomenclature/27/en: Difference between revisions

From Minecraft Parkour Wiki
Content added Content deleted
(Importing a new version from external source)
 
(No difference)

Latest revision as of 08:18, 21 August 2021

Message definition (Parkour Nomenclature)
{| class="wikitable"
!Term
!Alias
!Definition
|-
|Strafe
|<nowiki>A | D</nowiki>
|The action of "strafing" left or right while moving forward.
This changes the player's direction without turning the mouse.
|-
|[[Special:MyLanguage/45 Strafe|45° Strafe]]
|45°
|The action of turning 45°, while strafing accordingly.
This technique allows the player to move further (up to 2%) but is hard to do consistently.
|-
|[[Special:MyLanguage/Stepping|Stepping]]
|step-assist
|A mechanic that assists the player in stepping up low obstacles (slabs, stairs...).
The player can step up at most 0.6b without jumping.
|-
|[[Special:MyLanguage/Blip|Blip]]
|
|A glitch which involves landing between two blocks of different height. Caused by stepping.
This can result in the player "landing mid-air", making them able to jump with initial height.
|-
|[[Special:MyLanguage/Jump Cancel|Jump Cancel]]
|
|A mechanic/glitch that involves jumping into a ceiling or step. Caused by stepping.
This can cancel the player's upward momentum, making them able to jump again sooner.
|-
|Grinding
|
|The process of chaining multiple Jump Cancels to gain momentum.
There are two types:
Term Alias Definition
Strafe A | D The action of "strafing" left or right while moving forward.

This changes the player's direction without turning the mouse.

45° Strafe 45° The action of turning 45°, while strafing accordingly.

This technique allows the player to move further (up to 2%) but is hard to do consistently.

Stepping step-assist A mechanic that assists the player in stepping up low obstacles (slabs, stairs...).

The player can step up at most 0.6b without jumping.

Blip A glitch which involves landing between two blocks of different height. Caused by stepping.

This can result in the player "landing mid-air", making them able to jump with initial height.

Jump Cancel A mechanic/glitch that involves jumping into a ceiling or step. Caused by stepping.

This can cancel the player's upward momentum, making them able to jump again sooner.

Grinding The process of chaining multiple Jump Cancels to gain momentum.

There are two types: