|Strafe||A | D||The action of "strafing" left or right while moving forward.
This changes the player's direction without turning the mouse.
|45° Strafe||45°||The action of turning 45°, while strafing accordingly.
This technique allows the player to move further (up to 2%) but is hard to do consistently.
|Stepping||step-assist||A mechanic that assists the player in stepping up low obstacles (slabs, stairs...).
The player can step up at most 0.6b without jumping.
|Blip||A glitch which involves landing between two blocks of different height. Caused by stepping.
This can result in the player "landing mid-air", making them able to jump with initial height.
|Jump Cancel||A mechanic/glitch that involves jumping into a ceiling or step. Caused by stepping.
This can cancel the player's upward momentum, making them able to jump again sooner.
|Grinding||The process of chaining multiple Jump Cancels to gain momentum.
There are two types: