Translations:Momentum Threshold/2/en
At the end of every tick, after applying slipperiness, the game considers the absolute value of the X and Z components; if one is smaller than 0.005, it is set to 0.
At the end of every tick, after applying slipperiness, the game considers the absolute value of the X and Z components; if one is smaller than 0.005, it is set to 0.