Translations:Collisions/15/zh: Difference between revisions

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* 玩家可以在跑出一个方块后的 1 刻跳跃。这就是[[Special:MyLanguage/Timings|延立]]的原理。
* 玩家可以在跑出一个方块后的 1 刻跳跃。这就是[[Special:MyLanguage/Timings|延立]]的原理。
* 为了落在方块上,玩家的边界箱必须在跳跃的最后 1 刻与其表面相交
* 为了落在方块上,玩家的边界箱必须在跳跃的最后 1 刻必须超过方块

Latest revision as of 04:48, 16 August 2023

Message definition (Collisions)
* The player is able to jump one tick after running off a block. In particular, this is why [[Special:MyLanguage/Timings|headhitter timing]] works.
*To land on a block, the player's bounding box must overlap its surface on the final tick of the jump.
  • 玩家可以在跑出一个方块后的 1 刻跳跃。这就是延立的原理。
  • 为了落在方块上,玩家的边界箱必须在跳跃的最后 1 刻必须超过方块。