Translations:Anvil/Chest Manipulation/15/en
if (enumfacing.getAxis() == EnumFacing.Axis.X)
{ this.setBlockBounds(0.0, 0.0, 0.125, 1.0, 1.0, 0.875); } else { this.setBlockBounds(0.125, 0.0, 0.0, 0.875, 1.0, 1.0); }
}
if (enumfacing.getAxis() == EnumFacing.Axis.X)
{ this.setBlockBounds(0.0, 0.0, 0.125, 1.0, 1.0, 0.875); } else { this.setBlockBounds(0.125, 0.0, 0.0, 0.875, 1.0, 1.0); }
}