Translations:45 Strafe/32/en

    From Minecraft Parkour Wiki

    distance = movementFactor / distance;

           strafe = strafe * distance;
           forward = forward * distance;
           float sinYaw = MathHelper.sin(this.rotationYaw * Math.PI / 180.0F);
           float cosYaw = MathHelper.cos(this.rotationYaw * Math.PI / 180.0F);
           this.motionX += strafe * cosYaw - forward * sinYaw;
           this.motionZ += forward * cosYaw + strafe * sinYaw;
       }
    

    } </syntaxhighlight>