Translations:45 Strafe/23/zh

    From Minecraft Parkour Wiki

    public void moveEntityWithHeading(float strafe, float forward) {

       /* 模拟惯性,决定玩家有多少速度被保留到下一刻 */
       float mult = 0.91F;
       if (this.onGround)
       {
           /* 获取玩家下方 1 格方块的滑度 */
           mult *= getBlockSlipperinessAt(this.posX, this.getEntityBoundingBox().minY - 1, this.posZ);
       }