Translations:45 Strafe/23/en

From Minecraft Parkour Wiki

public void moveEntityWithHeading(float strafe, float forward) {

   /* inertia determines how much speed is conserved onto the next tick */
   float mult = 0.91F;
   if (this.onGround)
   {
       /* Get slipperiness 1 block below the player */
       mult *= getBlockSlipperinessAt(this.posX, this.getEntityBoundingBox().minY - 1, this.posZ);
   }