Translations:45 Strafe/23/en
public void moveEntityWithHeading(float strafe, float forward) {
/* inertia determines how much speed is conserved onto the next tick */ float mult = 0.91F; if (this.onGround) { /* Get slipperiness 1 block below the player */ mult *= getBlockSlipperinessAt(this.posX, this.getEntityBoundingBox().minY - 1, this.posZ); }