Tiers
Because Minecraft's physics is tick-based, the player's movement is not updated continuously.
Therefore, some jumps are identical in difficulty, despite having different heights. For example, +0.5 and +0.75 jumps of the same length have an equal difficulty.
The range of heights matching to the same difficulty corresponds to a Tier.
By convention:
- Tier 0 corresponds to the range containing the default height (+0.0)
- Positive Tiers correspond to positive heights
- Negative Tiers corresponds to negative heights
On flat ground (Tier 0), a jump lasts 12 ticks.
To convert tiers into ticks, use this formula:
[Video]
Tick | Height (1.8) | Height (1.9+) | Maximum Tier |
---|---|---|---|
0 | 0 | 0 | - |
1 | 0.42 | 0.42 | - |
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