Status Effects
Status effects can be applied from most potions, some beacon effects, or from the /effect command.
For information, the usage of the effect command is : /effect <player> <effect> <Duration> <Level-1>.
In this article, we will only detail status effects that are relevant to parkour mechanics.
For documentation of the other effects, you should consult the dedicated page on the Minecraft Wiki.
Speed
Speed affects the Player's ground movement positively, making them move up to 20% faster per level of speed.
Speed does not change movement while airborne, therefore Sprint-Jumping becomes less and less efficient the higher the level of speed.
Here is a list of the max ground speed the Player can walk and sprint at for various speed levels.
Speed Level | Max Walking Speed (b/t) | Max Sprinting Speed (b/t) |
---|---|---|
None | 0.215 | 0.280 |
I | 0.259 | 0.336 |
II | 0.302 | 0.392 |
III | 0.345 | 0.448 |
IV | 0.388 | 0.505 |
The speed is presented in blocks per tick (b/t). To get the speed in m/s, simply multiply by 20.
To get the max ground speed for 45° Strafe, divide by 0.98.
Slowness
Slowness affects the Player's ground movement negatively, making them move up to 15% slower per level of slowness.
Slowness does not change movement while airborne, therefore Sprint-Jumping becomes more and more efficient the higher the level of slowness.
Here is a list of the max ground speed the Player can walk and sprint at for various slowness levels:
Slowness Level | Max Walking Speed (b/t) | Max Sprinting Speed (b/t) |
---|---|---|
None | 0.215 | 0.280 |
I | 0.183 | 0.238 |
II | 0.151 | 0.196 |
III | 0.118 | 0.154 |
IV | 0.086 | 0.112 |
V | 0.053 | 0.070 |
VI | 0.021 | 0.028 |
VII | 0.000 | 0.000 |
The speed is presented in blocks per tick (b/t). To get the speed in m/s, simply multiply by 20.
To get the max speed for 45° Strafe, divide by 0.98 (Movement Formulas if you're interested).
Notice that past level 7 (VII), Slowness completely stops the player in place.
Jump Boost
Jump Boost affects vertical movement, rather than horizontal movement.
For reminder, jumping sets the Player's vertical speed to 0.42 by default.
The Jump Boost effect increases this initial vertical boost by 0.1 per level.
Here is a list of the max height the Player can reach for various speed levels.
Jump Boost Level | Max Relative Height (b) | Duration (t) on flat ground |
---|---|---|
None | 1.249 | 12 |
I | 1.836 | 14 |
II | 2.516 | 16 |
III | 3.290 | 19 |
IV | 4.153 | 21 |
V | 5.103 | 23 |
Note: In 1.9+, the default jump height is increased to 1.252b
The duration (or airtime) is the number of ticks between jumping and landing (here on flat ground).