MathBot

    From Minecraft Parkour Wiki


    This page is no longer maintained (deprecated functions, use MCPK-bot instead).


    Conversion

    RealDistance(bx,bz) Real distance of a diagonal jump, accounting for the player's bounding box.

    If the jump is not diagonal, set bz = 0.

    RealMomentum(bx,bz) Real distance of a linear momentum, accounting for the player's bounding box.

    If the momentum is not diagonal, set bz = 0.

    Tier(t) Tier of a jump from its duration in ticks, or vice-versa.


    Jump Height

    Vy(t) Vertical speed t ticks after jumping. (t >= 1)
    Height(t) Relative height t ticks after jumping. (t >= 0)
    Duration(h) Duration of a jump of height h. (h <= max jump height)

    Add _new at the end of the function to get 1.9+ values.


    Actions

    v is the input speed. Output is a speed value (in m/t).

    Sprint(v) Apply a sprint tick, assuming the player is on ground
    Sprint_land(v) Apply a sprint tick, assuming the player just landed from a jump
    Sprint_air(v) Apply a sprint tick, assuming the player is and was airborne
    Sprint45(v) Apply a 45° sprint tick, assuming the player is on ground
    Sprint45_land(v) Apply a 45° sprint tick, assuming the player just landed from a jump
    Sprint45_air(v) Apply a 45° sprint tick, assuming the player is and was airborne
    Walk(v) Apply a walk tick, assuming the player is on ground
    ... ... (same syntax)
    Sneak(v) Apply a sneak tick, assuming the player is on ground
    ... ... (same syntax)
    Stop(v) No input for one tick, assuming the player is on ground
    Stop_land(v) No input for one tick, assuming the player just landed from a jump
    Stop_air(v) No input for one tick, assuming the player is and was airborne


    Maxed Actions

    MAX_SPRINT Maximum speed from sprinting on ground
    MAX_SPRINT_AIR Maximum speed from sprinting in air
    MAX_SPRINT45 Maximum speed from 45° sprinting on ground
    MAX_SPRINT45_AIR Maximum speed from 45° sprinting in air
    MAX_WALK Maximum speed from walking on ground
    MAX_WALK_AIR Maximum speed from walking in air
    MAX_WALK45 Maximum speed from 45° walking on ground
    MAX_WALK45_AIR Maximum speed from 45° walking in air
    MAX_SNEAK Maximum speed from sneaking on ground
    MAX_SNEAK_AIR Maximum speed from sneaking in air
    MAX_SNEAK45 Maximum speed from 45° sneaking on ground
    MAX_SNEAK45_AIR Maximum speed from 45° sneaking in air

    Jump Speed

    v is the input speed, t is the jump duration. Output is a speed value (in m/t).

    Jump(v,t,J,M) Apply a jump of duration t, with initial speed v.

    J is the jump bonus, M is the movement multiplier.

    Sprintjump(v,t) Apply a sprintjump
    Sprintjump45(v,t) Apply a sprintjump, facing 45° after jumping
    Walkjump(v,t) Apply a no-sprint jump
    Walkjump45(v,t) Apply a no-sprint jump, facing 45°
    Strafejump(v,t) Apply a strafejump (like on rex bwmm)
    Strafejump45(v,t) Apply a strafejump, facing 45° after jumping

    Add _del at the end of the function if the jump is delayed (previous tick was on ground).


    Chained Jump Speed

    v is the input speed, t is the jump duration, n is the number of jumps. Output is a speed value (in m/t).

    Chain(v,t,J,M,n) Apply n jumps of duration t, with initial speed v.

    J is the jump bonus, M is the movement multiplier.

    Chain_Sprintjump(v,t,n) Apply a sprintjump
    Chain_Sprintjump45(v,t,n) Apply a sprintjump, facing 45° after jumping
    Chain_Walkjump(v,t,n) Apply a no-sprint jump
    Chain_Walkjump45(v,t,n) Apply a no-sprint jump, facing 45°

    Add _del at the end of the function if the first jump is delayed (previous tick was on ground).


    Maximum Jump Speed

    t is the jump duration. Output is a speed value (in m/t).

    Max_Chain(t,J,M) Maximum speed from chained jumps.

    J is the jump bonus, M is the movement multiplier.

    Max_Sprintjump(t) Maximum speed from chained sprintjumps
    Max_Sprintjump45(t) Maximum speed from chained 45° sprintjumps
    Max_Walkjump(t) Maximum speed from chained walkjumps
    Max_Walkjump45(t) Maximum speed from chained 45° walkjumps


    Jump Distance

    v is the input speed, t is the jump duration. Output is a distance value (in meters).

    Dist(v,t,J,M) Distance of jump of duration t, with initial speed v.

    J is the jump bonus, M is the movement multiplier.

    Dist_Sprintjump(v,t) Distance of a sprintjump
    Dist_Sprintjump45(v,t) Distance of a sprintjump, facing 45° after jumping
    Dist_Walkjump(v,t) Distance of a no-sprint jump
    Dist_Walkjump45(v,t) Distance of a no-sprint jump, facing 45°
    Dist_Strafejump(v,t) Distance of a strafejump (like on rex bwmm)
    Dist_Strafejump45(v,t) Distance of a strafejump, facing 45° after jumping

    Add _del at the end of the function if the jump is delayed (previous tick was on ground).


    Speed required to jump a given distance

    d is the input distance, t is the jump duration. Output is a speed value (in m/t).

    SpeedReq(d,t,J,M) Required speed for a jump of distance d, and duration t.

    J is the jump bonus, M is the movement multiplier.

    SpeedReq_Sprintjump(d,t) Required speed for a sprintjump
    SpeedReq_Sprintjump45(d,t) Required speed for a sprintjump, facing 45° after jumping
    SpeedReq_Walkjump(d,t) Required speed for a no-sprint jump
    SpeedReq_Walkjump45(d,t) Required speed for a no-sprint jump, facing 45°
    SpeedReq_Strafejump(d,t) Required speed for a strafejump (like on rex bwmm)
    SpeedReq_Strafejump45(d,t) Required speed for a strafejump, facing 45° after jumping

    Add _del at the end of the function if the jump is delayed (previous tick was on ground).