Cobweb: Difference between revisions

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[[File:Cobweb Bounds.png|thumb|345x345px|Cobweb properties apply if the player's hitbox overlaps the orange voxel by more than 0.001]]
[[File:Cobweb Bounds.png|thumb|345x345px|Cobweb properties apply if the player's hitbox overlaps the orange voxel by more than 0.001]]
Cobwebs are '''intangible''' in the sense that the Player can walk through them. But cobwebs do have an "effect hitbox" that affects the Player if they come into contact with it.<br />
Cobwebs are '''intangible''' in the sense that the Player can walk through them. But cobwebs do have an "effect hitbox" that affects the Player if they come into contact with it.

If the overlap is more than '''0.001m''' wide, the Player's movement will be slowed down.<br />
<br />If the overlap is more than '''0.001m''' wide, the Player's movement will be slowed down.


If the overlap covers less than 0.001m, the Player is able to move normally while "touching" the cobweb's borders. For this reason, it is possible to walk along a block's edge with a cobweb on top of it.
If the overlap covers less than 0.001m, the Player is able to move normally while "touching" the cobweb's borders. For this reason, it is possible to walk along a block's edge with a cobweb on top of it.





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Furthermore, the Player will immediately start falling at a constant rate of '''-0.00392 m/s'''<ref>(-0.08*0.98) / 20</ref>.
Furthermore, the Player will immediately start falling at a constant rate of '''-0.00392 m/s'''<ref>(-0.08*0.98) / 20</ref>.
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====='''Horizontal Movement:'''=====
====='''Horizontal Movement:'''=====

Revision as of 22:37, 18 February 2020

Cobweb properties apply if the player's hitbox overlaps the orange voxel by more than 0.001

Cobwebs are intangible in the sense that the Player can walk through them. But cobwebs do have an "effect hitbox" that affects the Player if they come into contact with it.


If the overlap is more than 0.001m wide, the Player's movement will be slowed down.


If the overlap covers less than 0.001m, the Player is able to move normally while "touching" the cobweb's borders. For this reason, it is possible to walk along a block's edge with a cobweb on top of it.



Effect on Movement


Vertical Movement:

Vertical speed is slowed down by a factor of 20, and is reset on every tick.

Jumping is severely limited, and reaches just 0.021m[1] in height.

Furthermore, the Player will immediately start falling at a constant rate of -0.00392 m/s[2].

Horizontal Movement:

Horizontal speed is slowed down by a factor of 4, and is reset on every tick.

This means the Player will move at a constant speed of 0.03185 b/t when sprinting on ground, or 0.00637 b/t while airborne[3].

Or, respectively with 45° Strafe, 0.0325 b/t when sprinting on ground, and 0.0065 b/t while airborne[4].


Calculations:

  1. 0.42 / 20
  2. (-0.08*0.98) / 20
  3. 0.098 * 1.3 * 0.25
  4. 0.1 * 1.3 * 0.25