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'''%distance''' <X> ''[Z]''
'''%distance''' <X> ''[Z]''


返回 X 乘 Z 跳跃的真距(以方块为距离单位,Z 方向可选)
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Returns the real distance of a X by Z jump (distances in blocks, Z is optional)
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Revision as of 05:23, 31 August 2022

Other languages:

MCPK 机器人是一个致力于取代 MathBot 来计算运动的 Discord 机器人。实际上,一直重新定义函数越来越令人厌烦,而且语法使用起来也不太方便。MathBot 作为通用计算工具仍然非常有用。

相对于 Mathbot 的优点

  • 更充实且更具描述性的输出
  • 内置了函数:不需要手动重定义它们。
  • 机器人使用浮点数运算而不是分数,因此模拟更精确。
  • 对于模拟运动:
    • X 和 Z 运动都被考虑在内,并计入了动量阈值。
    • 操作是从左到右读取的,读写起来更方便。
    • 所有操作都有方向这一可选参数。



距离

%distance <X> [Z]

返回 X 乘 Z 跳跃的真距(以方块为距离单位,Z 方向可选)

The formula is simply


Examples:

  • 4b jump: %distance 4
  • 3x3 jump: %distance 3 3



Duration

%duration <jumpHeight> [ceilingHeight]

Returns the duration of a jump with the given height (heights in blocks, ceilingHeight is optional)


Examples:

  • -1.5b jump: %duration -1.5
  • 3bc +1 jump: %duration 1 3




Height

%height <jumpTicks> [ceilingHeight]

Returns the jump height of the player after n ticks (ceilingHeight is optional)


Examples:

  • 12t jump: %height 12
  • 2bc 9t jump: %height 9 2



Blip

%blip <repetitions> [initialHeight] [blipHeight] [lastJumpTicks]

Returns the height of the player after chaining consecutive blips (Y=0 is the bottom surface by convention).

  • <repetitions> is the number of chained blips performed
  • [initialHeight] is the player's initial height before the first jump (default: 0.0)
  • [BlipHeight] is the height of the blip's top surface (e.g. 0.0625 for carpet, 0.1875 for trapdoor...)
  • Unless specified with [lastJumpTicks], returns the peak of the jump by default (6 ticks).


Examples:

  • starting from Y=200: %blip 4
  • 17 chained blips on lilypad: %blip_top 17 0.015625



Simulate

%simulate <actions> (or simply %<actions>)

Reads the given actions from left to right, and simulates the resulting movement.


Actions:

Actions take two arguments:

  • Ticks : the duration of the action, in ticks
  • Direction (optional) : the direction (not facing) of the action, in degrees
Action Description
stop, stop_air No input
sneak, sneak_air Sneak
sneak45, sneak45_air Sneak with 45° strafe
sneaksprint,

sneaksprint_air

Sneak with sprint (used for 1.14+, or for sprint delay in air)
sneaksprint45,

sneaksprint45_air

Sneak with sprint (used for 1.14+, or for sprint delay in air)
walk, walk_air Walk
walk45, walk45_air Walk with 45° strafe
sprint, sprint_air Sprint
sprint45, sprint45_air Sprint with 45° strafe
stopjump Jump without moving
walkjump Jump without sprinting
walkjump45 Jump without sprinting, 45° strafe throughout the jump
Lwalkjump

Rwalkjump

Jump without sprinting, strafe Left or Right on the first tick.
sprintjump Sprintjump
sprintjump45 Sprintjump forward, start 45° strafe after the first tick
Lsprintjump

Rsprintjump

Strafe Left or Right on the first tick of a sprintjump.

Example: used for rex bwmm

Lsprintjump45

Rsprintjump45

Strafe Left or Right throughout a sprintjump.

Example: used for 1bm 5-1

Add "max_" in front to get the maximum momentum with that action (repeats the action 20 times)


Special Tokens:

  • Momentum, MM, and | sets the previous actions as momentum (resets the position minus the last tick)
  • Blocks and b convert the output landing distance to blocks (± 0.6 to X and Z if nonzero)
  • Meters, and m convert the output landing distance to meters (same values as default)
  • Position, pos, and p convert the output to a relative position (used when you're not calculating jump distance)



Usage:

The parser reads the actions and tokens from left to right. Actions and tokens should be separated by spaces.

The Momentum token can be used anywhere between two actions.

The Blocks, Meters, and Position tokens are to be used at the end of the sequence (mutually exclusive).



Examples:

  • hh timing:  % sprint | sprintjump(12)
  • rex bwmm:  % walkjump(12,180) walk(1,180) Lsprintjump(12) | sprintjump(12)
  • 1bm 5-1:  % walkjump45(12,170) walk45(1,170) Lsprintjump45(1,-10) sprint45_air(11) | sprintjump45(14) b