Blocks: Difference between revisions

From Minecraft Parkour Wiki
Content added Content deleted
(added images and 4-sided wall at the top)
(added images and un-merged entries)
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|1 × 1
|1 × 1
|0.8125
|0.8125
|
|Eye variant: adds a 0.375 x 0.1875 x 0.375 block on top.
|[[File:End Portal Frame.png|frameless|100x100px]]
|[[File:End Portal Frame.png|frameless|100x100px]]
|-
|-
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|1 × 0.75
|1 × 0.75
|1
|1
|Centered. Orientable (4 variants).
|Orientable (4 variants).
|[[File:Piston Base Powered.png|center|frameless|114x114px]]
|[[File:Piston Base Powered.png|center|frameless|114x114px]]
|-
|-
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despite its appearance being different.
despite its appearance being different.
|[[File:Wall 2-opposite.png|center|frameless|105x105px]]
|[[File:Wall 2-opposite.png|center|frameless|105x105px]]
|-
|Fence (2-opposite)
|1 × 0.25
|1.5
|Centered. Orientable (2 variants)
|[[File:Fence 2-opposite.png|center|frameless|111x111px]]
|-
|-
|Fencegate
|Fencegate
Fence (2-opposite)
|1 × 0.25
|1 × 0.25
|1.5
|1.5
|Centered. Orientable (2 variants).
|Centered. Orientable (2 variants).
Can be flipped to a variant with no hitbox.
Can be flipped to a variant with no hitbox.
|[[File:Fencegate.png|center|frameless|95x95px]]
|
|-
|-
|Trapdoor (vertical)
|Trapdoor (vertical)
|1 × 0.1875
Door
|1
|Orientable (4 variants).
Can be flipped to its horizontal variant.
|[[File:Trapdoor vertical.png|center|frameless|107x107px]]
|-
|Door
|1 × 0.1875
|1 × 0.1875
|1
|1
|Orientable (4 variants).
|Orientable (4 variants).
Can be flipped to another variant.
Can be flipped to another variant.
|[[File:Door.png|center|frameless|107x107px]]
|
|-
|-
|[[Ladders and Vines|Ladder]]
|[[Ladders and Vines|Ladder]]
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|1.5
|1.5
|Orientable (4 variants).
|Orientable (4 variants).
|[[File:Wall 2-adjacent.png|center|frameless|117x117px]]
|
|-
|-
|Wall (1-sided)
|Wall (1-sided)
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|1.5
|1.5
|Orientable (4 variants).
|Orientable (4 variants).
|[[File:Wall 1-sided.png|center|frameless|117x117px]]
|
|-
|-
|Fence (1-sided)
|Fence (1-sided)
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|1.5
|1.5
|Orientable (4 variants)
|Orientable (4 variants)
|[[File:Fence 1-sided.png|center|frameless|111x111px]]
|
|-
|-
|Wall (default)
|Wall (default)
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|1.5
|1.5
|Centered.
|Centered.
|[[File:Wall default.png|center|frameless|107x107px]]
|
|-
|-
|Head (default)
|Head (default)
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|1.5
|1.5
|Centered.
|Centered.
|[[File:Fence default.png|center|frameless]]
|
|}
|}



Revision as of 19:51, 16 June 2020

This article lists the hitboxes (aka bounding boxes) of all blocks in 1.8.

Blocks are ordered by length, then width, then height.

Images were taken with Blockbench.

Simple Blocks

Block Widths (b) Height (b) Comments Image
Wall (4-sided) 1 × 1 1.5
Default 1 × 1 1
Soulsand 1 × 1 0.875 Looks like a full block, but is actually 2 px lower.
End Portal Frame 1 × 1 0.8125
Enchantment Table 1 × 1 0.75
Bed block 1 × 1 0.5625 The bottom doesn't look tangible, but it actually is.
Slab 1 × 1 0.5 Inversible.
Daylight Sensor 1 × 1 0.375
Trapdoor (horizontal) 1 × 1 0.1875 Can be flipped to its vertical variant.
Repeater 1 × 1 0.125
Carpet 1 × 1 0.0625
Lily Pad 1 × 1 0.015625 Is ¼ of a pixel in height.
Snow Layer 1 × 1 0

0.125

0.25

0.375

0.5

0.625

0.75

0.875

Snow layers look 2 pixels higher than their real height.

Despite having no height, a single layer of snow is tangible.

Anvil 1 × 0.875 1 Centered. Orientable (2 variants).

Looks thinner than it actually is.

Piston Base (Powered) 1 × 0.75 1 Orientable (4 variants).
Wall (3-sided) 1 × 0.75 1.5 Orientable (4 variants)
Wall (2-opposite) 1 × 0.375 1.5 Centered. Orientable (2 variants).

Placing a block on top of it doesn't change its hitbox,

despite its appearance being different.

Fence (2-opposite) 1 × 0.25 1.5 Centered. Orientable (2 variants)
Fencegate 1 × 0.25 1.5 Centered. Orientable (2 variants).

Can be flipped to a variant with no hitbox.

Trapdoor (vertical) 1 × 0.1875 1 Orientable (4 variants).

Can be flipped to its horizontal variant.

Door 1 × 0.1875 1 Orientable (4 variants).

Can be flipped to another variant.

Ladder 1 × 0.125 1 Orientable (4 variants).
Pane (2-opposite) 1 × 0.125 1 Centered. Orientable (2 variants)
Chest (long) 0.9375 × 0.875 0.875 Must be next to another chest.
Dragon Egg 0.875 × 0.875 1 Centered.

Looks drastically different than its hitbox.

Cactus 0.875 × 0.875 0.9375 Centered. Hurts entities close to it.
Chest 0.875 × 0.875 0.875 Centered.
Cake 0.875 × 0.875

0.875 × 0.75

0.875 × 0.625

0.875 × 0.5

0.875 × 0.375

0.875 × 0.25

0.875 × 0.125

0.5 The full cake is centered.

Each bite takes away 0.125b from the West (-X)

Wall (2-adjacent) 0.75 × 0.75 1.5 Orientable (4 variants).
Wall (1-sided) 0.75 × 0.5 1.5 Orientable (4 variants).
Fence (1-sided) 0.625 × 0.25 1.5 Orientable (4 variants)
Wall (default) 0.5 × 0.5 1.5 Centered.
Head (default) 0.5 × 0.5 0.5 Centered.
Head (walled) 0.5 × 0.5 Start: 0.25

Top: 0.75

Orientable (4 variants).
Pane (1-sided) 0.5 × 0.125 1 Orientable (4 variants).

Appears 1 pixel longer than it really is.

Flowerpot 0.375 × 0.375 0.375 Centered.
Fence (default) 0.25 × 0.25 1.5 Centered.


Composite Blocks

"Except" represents an intangible zone rather than a tangible one.

Block Widths (b) Height (b) Comments Image
Stair (normal) Base: 1 × 1

Top: 1 × 0.5

Base: 0.5

Top: 1

Orientable (4 variants). Inversible.
Stair (outer) Base: 1 × 1

Top: 0.5 × 0.5

Base: 0.5

Top: 1

Orientable (4 variants). Inversible.
Stair (inner) Base: 1 × 1

Except: -0.5 × -0.5

Base: 1

Except: -0.5

Orientable (4 variants). Inversible.
End Portal Frame (eye) Base: 1 × 1

Eye: 0.375 × 0.375

Base: 0.8125

Eye: 1

The eye looks bigger than it is.

(Appears 8 px in width, but is actually 6 px wide)

Cauldron Base: 1 × 1

Except: -0.75 × -0.75

Base: 1

Except: -0.6875

The bottom doesn't look tangible, but it actually is.
Brewing Stand Base: 1 × 1

Rod: 0.125 × 0.125

Base: 0.125

Rod: 0.875

The base looks smaller than it really is.
...


Other

Block Widths (b) Height (b) Comments Image
Boat 1.5 x 1.5 0.6 Entity.