Blocks: Difference between revisions

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|1 × 1
|1 × 1
|0.015625
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|Is ¼ of a pixel in height.
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|Trapdoor (vertical)
|Door
Door
Trapdoor (vertical)
|1 × 0.1875
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|0.875 × 0.875
|0.875 × 0.875
|0.9375
|0.9375
|Centered.
|Centered. Hurts entities close to it.
Hurts entities close to it.
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|1
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|Orientable (4 variants).
|Orientable (4 variants).
Appears 1 pixel longer than it really is.
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!Height (b)
!Height (b)
!Comments
!Comments
!Image
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|Boat
|Boat
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|0.6
|0.6
|Entity.
|Entity.
|[[File:Boat.png|frameless|150x150px]]
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Revision as of 16:15, 16 June 2020

This article lists the hitboxes (aka bounding boxes) of all blocks in 1.8.

Images are taken with Blockbench.

Simple Blocks

Block Widths (b) Height (b) Comments Image
Default 1 × 1 1
Soulsand 1 × 1 0.875 Looks like a full block, but is actually 2 px lower.
End Portal Frame 1 × 1 0.8125 Eye variant: adds a 0.375 x 0.1875 x 0.375 block on top.
Enchantment Table 1 × 1 0.75
Bed block 1 × 1 0.5625 The bottom doesn't look tangible, but it actually is.
Slab 1 × 1 0.5 Inversible.
Daylight Sensor 1 × 1 0.375
Trapdoor (horizontal) 1 × 1 0.1875 Can be flipped to its vertical variant.
Repeater 1 × 1 0.125
Carpet 1 × 1 0.0625
Lilypad 1 × 1 0.015625 Is ¼ of a pixel in height.
Snow Layer 1 × 1 0

0.125

0.25

0.375

0.5

0.625

0.75

0.875

Snow layers look 2 pixels higher than their real height.

Despite having no height, a single layer of snow is tangible.

Anvil 1 × 0.875 1 Centered. Orientable (2 variants).

Looks thinner than it actually is.

Piston Base (Powered) 1 × 0.75 1 Centered. Orientable (4 variants).
Wall (3-sided) 1 × 0.75 1.5 Orientable (4 variants)
Wall (2-opposite) 1 × 0.375 1.5 Centered. Orientable (2 variants).
Fencegate

Fence (2-opposite)

1 × 0.25 1.5 Centered. Orientable (2 variants).

Can be flipped to a variant with no hitbox.

Trapdoor (vertical)

Door

1 × 0.1875 1 Orientable (4 variants).

Can be flipped to another variant.

Ladder 1 × 0.125 1 Orientable (4 variants).
Pane (2-opposite) 1 × 0.125 1 Centered. Orientable (2 variants)
Chest (long) 0.9375 × 0.875 0.875 Must be next to another chest.
Dragon Egg 0.875 × 0.875 1 Centered.

Looks drastically different than its hitbox.

Cactus 0.875 × 0.875 0.9375 Centered. Hurts entities close to it.
Chest 0.875 × 0.875 0.875 Centered.
Cake 0.875 × 0.875

0.875 × 0.75

0.875 × 0.625

0.875 × 0.5

0.875 × 0.375

0.875 × 0.25

0.875 × 0.125

0.5 The full cake is centered.

Each bite takes away 0.125b from the West (-X)

Wall (2-adjacent) 0.75 × 0.75 1.5 Orientable (4 variants).
Wall (1-sided) 0.75 × 0.5 1.5 Orientable (4 variants).
Fence (1-sided) 0.625 × 0.25 1.5 Orientable (4 variants)
Wall (default) 0.5 × 0.5 1.5 Centered.
Head (default) 0.5 × 0.5 0.5 Centered.
Head (walled) 0.5 × 0.5 Start: 0.25

Top: 0.75

Orientable (4 variants).
Pane (1-sided) 0.5 × 0.125 1 Orientable (4 variants).

Appears 1 pixel longer than it really is.

Flowerpot 0.375 × 0.375 0.375 Centered.
Fence (default) 0.25 × 0.25 1.5 Centered.


Composite Blocks

"Except" represents an intangible zone rather than a tangible one.

Block Widths (b) Height (b) Comments Image
Stair (normal) Base: 1 × 1

Top: 1 × 0.5

Base: 0.5

Top: 1

Orientable (4 variants). Inversible.
Stair (outer) Base: 1 × 1

Top: 0.5 × 0.5

Base: 0.5

Top: 1

Orientable (4 variants). Inversible.

Depends on nearby stairs.

Stair (inner) Base: 1 × 1

Except: -0.5 × -0.5

Base: 1

Except: -0.5

Orientable (4 variants). Inversible.

Depends on nearby stairs

End Portal Frame (eye) Base: 1 × 1

Eye: 0.375 × 0.375

Base: 0.8125

Eye: 1

The eye looks bigger than it is.

It appears 8 px in width, but is actually 6 px wide

Cauldron Base: 1 × 1

Except: -0.75 × -0.75

Base: 1

Except: -0.6875

The bottom doesn't look tangible, but it actually is.
Brewing Stand Base: 1 × 1

Rod: 0.125 × 0.125

Base: 0.125

Rod: 0.875

The base looks smaller than it is.

Appears 14 px in width, but is actually 16 px wide.

...


Other

Block Widths (b) Height (b) Comments Image
Boat 1.5 x 1.5 0.6 Entity.