BlockSoulSand: Difference between revisions
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entityIn.motionX *= 0.4D; |
entityIn.motionX *= 0.4D; |
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entityIn.motionZ *= 0.4D; |
entityIn.motionZ *= 0.4D; |
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//note that EACH surrounding soulsand block applies this effect. |
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} |
} |
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} |
} |
Latest revision as of 18:36, 28 March 2020
package net.minecraft.block;
public class BlockSoulSand extends Block
{
public BlockSoulSand()
{
super(Material.sand, MapColor.brownColor);
}
public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
{
return new AxisAlignedBB(pos.getX(), pos.getY(), pos.getZ(), pos.getX()+1.0, pos.getY()+0.875, pos.getZ()+1.0);
}
/* called from Entity.doBlockCollisions() */
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
entityIn.motionX *= 0.4D;
entityIn.motionZ *= 0.4D;
//note that EACH surrounding soulsand block applies this effect.
}
}