package net.minecraft.block;
public class BlockLadder extends Block
{
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
protected BlockLadder()
{
super(Material.circuits);
}
public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
{
this.setBlockBoundsBasedOnState(worldIn, pos);
return super.getCollisionBoundingBox(worldIn, pos, state);
}
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this)
{
float f = 0.125F;
switch ((EnumFacing)iblockstate.getValue(FACING))
{
case NORTH:
this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
break;
case SOUTH:
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
break;
case WEST:
this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
break;
case EAST:
default:
this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
}
}
}
}