Translations:Collisions/15/en: Difference between revisions

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Latest revision as of 08:15, 14 November 2021

Message definition (Collisions)
* The player is able to jump one tick after running off a block. In particular, this is why [[Special:MyLanguage/Timings|headhitter timing]] works.
*To land on a block, the player's bounding box must overlap its surface on the final tick of the jump.
  • The player is able to jump one tick after running off a block. In particular, this is why headhitter timing works.
  • To land on a block, the player's bounding box must overlap its surface on the final tick of the jump.